Mark Hope
Hero
It depends on the kind of game that I am running and what sort of gaming experience the players are looking for. Generally speaking, I prefer not to fudge the dice. Instead I try to make sure that I have a sound understanding of what kind of challenge is appropriate to the encounter in question, and build the bad guys appropriately. Some types of game call for a no-nonsense "let the dice fall where they may" approach. Other games call for a more generous approach, especially where you are building a more narrative-based structure (and in such cases, it's often a good idea to not bother rolling at all!) And, most important of all, if a dice result would make for a sucky game experience, I ditch it. Death need not be sucky, of course - sometimes the most appropriate thing for the game is for a PC to go down in a blaze of glory.