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<blockquote data-quote="the Jester" data-source="post: 4680281" data-attributes="member: 1210"><p>Relax. Let the players use their abilities and tell you what they do; look them up if you need to, but generally, let go. I try to read each pc's new powers through once so I have a general sense of how it works, but I really do rely on them for adjudication assistance in 4e. Don't worry about it; learn from your mistakes and correct them going forward. That's how I have been handling 4e, and we're about to enter the paragon tier imc; it is working fine.</p><p></p><p>It sounds like you're stressing too much. You really don't need to know every power, just the framework of the rules. And when you use monsters, you really do want the book open so you don't miss a reaction or interrupt. </p><p></p><p>About recruiting a group: what's wrong with the four solid players you've found? Have you tried the "gamers seeking gamers" forum here? I've picked up a couple of players via it, one of whom has stuck around long term and become one of my really good friends (hi Brain!).</p><p></p><p>I understand your frustration about learning vs. playing. How long have you guys been playing this game? My experience was that it took a good half-dozen sessions before we really loosened up in my 4e campaign; one of the things that might help would be to have a few encounters without goals, combat, skill challenges or traps, whose sole purpose is roleplaying. Maybe a ball or party, maybe a tavern scene where the pcs meet the npcs that will be important in the next adventure, maybe a political scene- who knows. Just spend some time interacting in character (with you playing a couple of npcs, of course) without dice or even really needing your character sheets. </p><p></p><p>Good luck- we seem to do just as much roleplaying as we did in earlier editions, now that we've shaken some of the stiffness out of the system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="the Jester, post: 4680281, member: 1210"] Relax. Let the players use their abilities and tell you what they do; look them up if you need to, but generally, let go. I try to read each pc's new powers through once so I have a general sense of how it works, but I really do rely on them for adjudication assistance in 4e. Don't worry about it; learn from your mistakes and correct them going forward. That's how I have been handling 4e, and we're about to enter the paragon tier imc; it is working fine. It sounds like you're stressing too much. You really don't need to know every power, just the framework of the rules. And when you use monsters, you really do want the book open so you don't miss a reaction or interrupt. About recruiting a group: what's wrong with the four solid players you've found? Have you tried the "gamers seeking gamers" forum here? I've picked up a couple of players via it, one of whom has stuck around long term and become one of my really good friends (hi Brain!). I understand your frustration about learning vs. playing. How long have you guys been playing this game? My experience was that it took a good half-dozen sessions before we really loosened up in my 4e campaign; one of the things that might help would be to have a few encounters without goals, combat, skill challenges or traps, whose sole purpose is roleplaying. Maybe a ball or party, maybe a tavern scene where the pcs meet the npcs that will be important in the next adventure, maybe a political scene- who knows. Just spend some time interacting in character (with you playing a couple of npcs, of course) without dice or even really needing your character sheets. Good luck- we seem to do just as much roleplaying as we did in earlier editions, now that we've shaken some of the stiffness out of the system. :) [/QUOTE]
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