Lhorgrim
Explorer
Let me start by saying that the things I intend to discuss are my own fault and I am not blaming the system. I think there are several reasons for the issues I'm having, and 4E isn't the main culprit.
I am DMing 4E for a group at my FLGS. The group consists of 5 to 7 people who are friendly, but not really "friends" of mine. I only see them for game time.
We play every other Saturday. I would like to play every week, but many of the players are not available due to other commitments.
There are four core players that show up for every game, but there are two or three seats that get filled by different people on a random basis. Sometimes "Ted" will be there with his Dragonborn wizard, and sometimes "Bill" will be there with his Elf ranger. Sometimes they both show up, and sometimes neither does.
I started this game as a way to introduce new players to 4E, and hopefully develop a gamer base for some solid gaming groups. I am not meeting my own expectations. I have gotten these 7 or so people interested in playing the game, and I have helped my FLGS sell some books. I'm happy to help the FLGS, it gives me a place to play, and the owner is a great guy, but I haven't developed enough gamers to create a solid group, and none that want to try a turn behind the DM screen.
Here is my disconnect:
I don't know enough about the characters. With the notable exception of the ranger, I don't even know what weapons the characters are using. How can this be you ask? Because, the players just declare the power they are using and then the type of damage die it uses. "I'll use twin strike on the goblin...hit for ...uh... 12 points of damage." Again, this is my fault but I have explanations (excuses). I'm trying to learn the game at the same time I'm DMing it. I have a full time job and a family, so I don't stare at the books the way I did in middle school.
There are pages of powers for each character class, and every monster has different special abilities. I'm having a hard time playing without refering to the books constantly. I had hoped that after 6 or 8 game sessions I would be able to just remember enough to be confident in my ability to run without a net, but I feel like I know just enough to be dangerous. I'm supposed to be helping the players learn the game, but I rely a great deal on them to tell me what this or the other power actually does. One of my players doesn't seem to realize that Hunter's Quarry has to be the closest enemy, as opposed to whatever enemy you choose to target. I didn't know that until I was making a ranger NPC last night. I have no idea what other things we're doing wrong.
Not blaming the edition, but the "newness" of the system has caused more of a learning curve than I expected. Almost none of my previous experience with D&D translated over to 4E. It is so innovative that I'm having a hard time forgetting the old stuff and learning the new. I have a hard time hearing a player describe what a power does, and deciding if it sounds too powerful or too weak. This has thrown me off about when to double check a power we may be misreading. Hunter's Quarry in the example above didn't sound too imbalanced to me because of all the powers the monsters have which seem to be of equivilent utility. I just haven't "gotten" it yet.
My players and I seem to be putting so much effort into "learning" the game that we're not doing very well at "playing" the game if you get my meaning. The characters really do resemble a hand of power cards rather than characters with any personality.
Now that I've come to this realization, maybe I can elicit some roleplaying to flesh out the characters, but I'm afraid it's going to be some time before I'm confident in my rule knowledge.
I like 4E. I want to get a solid, regular gaming group together. I'd like to PLAY the game sometime. As a DM I feel a bit overwhelmed and just wanted to share the frustration I'm having. If I could get a core group of about four or five good players together I think I could really have some fun, but for now I guess I'll just keep grinding it out and hope it gets better.
Wish me luck.
I am DMing 4E for a group at my FLGS. The group consists of 5 to 7 people who are friendly, but not really "friends" of mine. I only see them for game time.
We play every other Saturday. I would like to play every week, but many of the players are not available due to other commitments.
There are four core players that show up for every game, but there are two or three seats that get filled by different people on a random basis. Sometimes "Ted" will be there with his Dragonborn wizard, and sometimes "Bill" will be there with his Elf ranger. Sometimes they both show up, and sometimes neither does.
I started this game as a way to introduce new players to 4E, and hopefully develop a gamer base for some solid gaming groups. I am not meeting my own expectations. I have gotten these 7 or so people interested in playing the game, and I have helped my FLGS sell some books. I'm happy to help the FLGS, it gives me a place to play, and the owner is a great guy, but I haven't developed enough gamers to create a solid group, and none that want to try a turn behind the DM screen.
Here is my disconnect:
I don't know enough about the characters. With the notable exception of the ranger, I don't even know what weapons the characters are using. How can this be you ask? Because, the players just declare the power they are using and then the type of damage die it uses. "I'll use twin strike on the goblin...hit for ...uh... 12 points of damage." Again, this is my fault but I have explanations (excuses). I'm trying to learn the game at the same time I'm DMing it. I have a full time job and a family, so I don't stare at the books the way I did in middle school.
There are pages of powers for each character class, and every monster has different special abilities. I'm having a hard time playing without refering to the books constantly. I had hoped that after 6 or 8 game sessions I would be able to just remember enough to be confident in my ability to run without a net, but I feel like I know just enough to be dangerous. I'm supposed to be helping the players learn the game, but I rely a great deal on them to tell me what this or the other power actually does. One of my players doesn't seem to realize that Hunter's Quarry has to be the closest enemy, as opposed to whatever enemy you choose to target. I didn't know that until I was making a ranger NPC last night. I have no idea what other things we're doing wrong.
Not blaming the edition, but the "newness" of the system has caused more of a learning curve than I expected. Almost none of my previous experience with D&D translated over to 4E. It is so innovative that I'm having a hard time forgetting the old stuff and learning the new. I have a hard time hearing a player describe what a power does, and deciding if it sounds too powerful or too weak. This has thrown me off about when to double check a power we may be misreading. Hunter's Quarry in the example above didn't sound too imbalanced to me because of all the powers the monsters have which seem to be of equivilent utility. I just haven't "gotten" it yet.
My players and I seem to be putting so much effort into "learning" the game that we're not doing very well at "playing" the game if you get my meaning. The characters really do resemble a hand of power cards rather than characters with any personality.
Now that I've come to this realization, maybe I can elicit some roleplaying to flesh out the characters, but I'm afraid it's going to be some time before I'm confident in my rule knowledge.
I like 4E. I want to get a solid, regular gaming group together. I'd like to PLAY the game sometime. As a DM I feel a bit overwhelmed and just wanted to share the frustration I'm having. If I could get a core group of about four or five good players together I think I could really have some fun, but for now I guess I'll just keep grinding it out and hope it gets better.
Wish me luck.