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<blockquote data-quote="Burrito Al Pastor" data-source="post: 4680366" data-attributes="member: 27303"><p>Don't worry about the player's powers. That way lies madness; allowing everybody to remember the details of everybody else's stuff was never in the design philosophy. Run your monsters, let your players run their characters, and don't worry about if they're doing it right unless something sounds really off. It's almost guaranteed that your group will, across the board, have less fun if you stop to check the rules for something minor with any kind of frequency. If you're reading the powers of your players, you'll never get anything done at all.</p><p></p><p>Real world example: I was running a game recently, and our rogue, who is a very casual player, was way in over his head on the rogue's capabilities and strategies. I'm confident that his math was off and all his damage and hit mods should have been higher than they were. I never once stopped to check, because he was having fun, and everybody else was having fun, and there wasn't any real kind of imbalance created. If I had double-checked his math or stuff or suggested other, more complex but tactically effective strategies, he wouldn't have been having fun anymore.</p></blockquote><p></p>
[QUOTE="Burrito Al Pastor, post: 4680366, member: 27303"] Don't worry about the player's powers. That way lies madness; allowing everybody to remember the details of everybody else's stuff was never in the design philosophy. Run your monsters, let your players run their characters, and don't worry about if they're doing it right unless something sounds really off. It's almost guaranteed that your group will, across the board, have less fun if you stop to check the rules for something minor with any kind of frequency. If you're reading the powers of your players, you'll never get anything done at all. Real world example: I was running a game recently, and our rogue, who is a very casual player, was way in over his head on the rogue's capabilities and strategies. I'm confident that his math was off and all his damage and hit mods should have been higher than they were. I never once stopped to check, because he was having fun, and everybody else was having fun, and there wasn't any real kind of imbalance created. If I had double-checked his math or stuff or suggested other, more complex but tactically effective strategies, he wouldn't have been having fun anymore. [/QUOTE]
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