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<blockquote data-quote="vagabundo" data-source="post: 4681874" data-attributes="member: 55864"><p>I have two main comments to make one on 4e and the other on your campaign:</p><p></p><ul> <li data-xf-list-type="ul"><br /> Best to just chill on the system, it will take you years to get to grips with all the nuances that 4e has to offer. There are tons of small tweaks that the classes and feats have that dont make a huge difference to the game and you will eventually pick up. I'd suggest reading the players book in your spare time and creating some test characters. <br /> <br /> I've been DMing 4e with the same characters weekly for seven months now and I'm still finding out a thing here and there that my players are doing wrong. But dont sweat it, focus on the fun, make a note of your weak area and look it up during the down time. <br /> <br /> I only feel I'm getting a handle on 4e now. I remember it being the same when I was DMing 3e, it took me a year or two to fully get into the swing of it.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><br /> When you have sure an unstable group it is best to stick with episodic games. So very short story arcs, maximum of 2/3 session and have a definite goal for each session. You can have a bigger arc and some side quests, but they have to be straight forward and not some byzantine plot. Focus on the fun, story and roleplaying, the rest will fall into play eventually.</li> </ul><p></p><p>I'm using gmail to write up a little story summary after every session, it is really useful for the more casual players and it gets them hyped for the game. I also put extra plot and background into the summary that I couldn't get into the game.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 4681874, member: 55864"] I have two main comments to make one on 4e and the other on your campaign: [LIST] Best to just chill on the system, it will take you years to get to grips with all the nuances that 4e has to offer. There are tons of small tweaks that the classes and feats have that dont make a huge difference to the game and you will eventually pick up. I'd suggest reading the players book in your spare time and creating some test characters. I've been DMing 4e with the same characters weekly for seven months now and I'm still finding out a thing here and there that my players are doing wrong. But dont sweat it, focus on the fun, make a note of your weak area and look it up during the down time. I only feel I'm getting a handle on 4e now. I remember it being the same when I was DMing 3e, it took me a year or two to fully get into the swing of it. [/LIST] [LIST] When you have sure an unstable group it is best to stick with episodic games. So very short story arcs, maximum of 2/3 session and have a definite goal for each session. You can have a bigger arc and some side quests, but they have to be straight forward and not some byzantine plot. Focus on the fun, story and roleplaying, the rest will fall into play eventually. [/LIST] I'm using gmail to write up a little story summary after every session, it is really useful for the more casual players and it gets them hyped for the game. I also put extra plot and background into the summary that I couldn't get into the game. [/QUOTE]
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