DM Discussion Thread: Boltsmelter's Book (Spoilers)

Tyranthraxus

Explorer
I sorta started these for really new expeditons scenarios that were releasing over at WOTC and then realised all expeditions scenarios are essentially new for people

What follows are my thoughts on the scenario after recent running (ran it twice in 2 weeks)

1st Running: V Strong. ( 7 players)

Ths group is consistently the same group of players at a local store and I think that has helped them with their inter party work ethic and loyalty. Most are 4th level and some nearly 5 and this was my first running of a scenario at V Strong ( I was a little worried)


Furgis is a very interesting character. I played him very.. roguelike. He obviously has issues with trust and his mole appearance dosnt help. His questions to party members were strange and everyone was shocked when he pushed a random sailor overboard. The reveal of the Giant Octopus (which I never really 'used') was quite cool and the flood of Cultists/ Reavers/ Knights and finally a Crushing wave Caller which was really cool. Furgis actually won init and ran from the stairs leading down to the Codex which he started yelling about and the players had no idea about.

Like my other running of this, the amount of forces didnt really phase the party and they considered themselves pretty powerful by this point. I dont think any outnumbering would of shaken them outta this. The sailors on board of course fled.

After 4 rounds, a lot of the cultists had died and I had the Knights working together to take down the Cleric who has the highest AC. I had 3/7 down by this point and Furgis was hanging back.. not willing to risk running off by himself without protection although pretty much safe from attack. Of course the characters wouldnt leave the fallen ones down and thanks to some quick healing most of the characters got up.

To get taken down by a Tidal Wave from the Caller which looked fairly awesome. The octopus was trying to take out the boat (and was never attacked in either game). In essence due to the Tidal Wave, I had 6/7 characters down and Furgis was knocked out too. One character used a potion of flying to flee and then came back and luckily the characters down self stabilised. The Cleric ( a Water Genasi) had a major issue with the Caller who was also a Water Genasi. I kinda liked that.

So after a pretty one sided fight to retrieve the codex (this ran much faster than the Ship battle), the Party fled into Mulmaster to hide/seek refuge and flee the city. I cant put my finger on it , but this section was a bit of a letdown for me. I quickly had players wanting to contact the Factions for help (and to be honest, I also tend to feel a disconnect withe characters and factions a lot of the time). They were directed to a particular contact who would help for favors (essentially downtime or gold) which they of course had a fight over who would actually pay the costs: could they all share it out? . It was a little confusing (the chase scene felt a little flat)

By this time the party had more of less tired of Furgis who kept reminding him he had paid them good money to protect him (although a player wanted extra danger money!).

We then moved to the meeting with the Hammers. I liked this. We had a standoff as they informed the party of Furgis treachery. The party were actually willing to hand him over quicksmart and then the Black Earth attacked.

Now Ill phrase at this point, I was exicted to get my Earth Elemental Pawn out to use here. Ive not run many 5-10 tier scenarios and Ive had the Earth Elemental been waiting for a moment like this.

We had 2 battles here. I used pawns to repesent the Hammers who were fighting imaginary monsters of their own on the far side of the Cavern. Every round one would drop as the party tried to race to go help them out.

However the party again was getting taken down by a combination of the Earth Elemental and the Young Xorn. The cultists really dont have a chance.. in this party we had 18 -20 acs on 3 characters so they are hard to hit. Not a big problem for the Young Xorn, Elemental or Hook Horror. ( I love how connected the Monsters feel.. no random monster tomfoolery here). Again I had characters in death saves in a couple of rounds. I eased back a bit with the Elemental (but not much) and the GreatSword wielder was the difference here as even at half damage he was getting the better of the Elemental. Still at the end of the battle 5/7 players were down and the race for stabilisation commenced.

Furgis had died during this battle as his back line became the front line of the Xorn and he got eaten. Leaving the book behind.

After some convincing the party continued on, had a freak out moment when they met the Archmage/ Drow merc .. the Dwarves led the discussion more or less.

The final battle actually in difficulty was less than the Hammers battle. The Stonemelder though I want to point out here. I like his spell list more than the Caller (who I equate him too). The full power Xorn was a nightmare too. I think the Wizard used all his spells (long rest previously) in this Battle and was in Cantrips for a bit of the battle. It was very touch and go.

The StoneMelders Deathburst ability actually took down 3 characters! Way to go sir!

*****************

Average, 5 players

My second running of this was with a group that can at times feel more like your standard OP group. Very different choices and tastes. There were 2 Rogues (who were almost carbon copies) of each other, a Barbarian, Ranger , Warlock (2 players who were signed up didnt show).

It was actually a much quicker running.

The boat scene played out much the same as the first running with the players not trusting Furgis already. I had cultists , reavers and Dark tide knights here and Furgis took a hit or 2 as he went for his book. I even had a player at one point wander out loud if he should just leave with his life intact. The cultists again didnt threaten enough and it was the Reavers and Knights who were getting the job done. Nobody dropped but everyone was definetly feeling outgunned. When Furgis made for the gangplank so did everyone else (even a character used ship rigging to get off the ship).

Thus no grotto but an interesting chase scene. Most of the players at this store are what Id term.. new players. Some may have played for a while ,but making up what they are going to do on the fly dosnt come naturally to most of them. They need to be able to order out what they are going to do , so ask others at the table. This can mean init takes a while as players um and arr but they still get things done. One character was a former Mulmaster Street Urchin and this was his playarea... he did great! (and was the most experienced gamer on the table so perhaps a link there)

Now meeting a contact here was ... interesting. I asked if anyone wanted to meeting with their faction contact (2 /5 are 'factionless' ) and nobody seemed interested to that (A lof of people at this store seem to have major disconnects witrh their factions). One guy was a criminal and consulted a fellow criminal and in term later discovered this guy actually was a faction contact but wouldnt pay the Contact to help him out (it thus denied the party any non combat exp). Again this section felt a little frustrating.

Not wanting to stall here, Furgis kept saying they must go down (of which a couple of players actually said 'I hope he dosnt mean the underdark'). Furgis did.

This group didnt like Furgis at all. Although they are generally distrusting of all the NPCs they meet. Heading down following Furgis, they also encountered the Hammers .

This is where things diverged. One of the Rogues, Alias (and the character/player most likely to um an arr as he plays a game on his Ipad) turned on Furgis after the Dwarves had called him out and coldly stabbed him through the gut (assasinate). No warning, no talking. Furgis died pretty much instantly still clutching his book. Now the Rogue is CN, so I didnt have much issue (also is anyone else noticing the amount of CN's around? Zounds!). It was just a WHAT! moment. No sooner had it happened though then the Hook Horror and others attacks.

The cultists here seemed deadlier than the others. Not sure why. The Barbarian was essentially taking on the HHorror solo and the Warlock was getting through to the Xorn when he could hit. The Dwarves were also taking their hits, and the group barely survived this. I had 1/4 left standing with 2 Dwarves and a missing Codex.

The Dwarf Cleric helped the group out and they long rested. Now I did think about the Gargoyle here but the group had been having major issues with Battles the whole game so I decided against it. Felt bad not to include it, but I thought the threat of the bad guys here was still powerful for this group.

Meeting with the Drow went as well as expected, against no trust on either side. The last battle went better and perhaps I could of included the Gargoyle. The Ranger made quick work of the Priest and the Xorn was taken down mainly due to the Hex.

******************

So thats both runnings done. The first group had a better time of It I think even if it ran to 5 hours (3.5 to group two).

I liked running this , bar the 'Find place to hide' part of the story. It just feel like it fitted with the premise of the story.

I also was unsure on what to actually do with the Drow in the Node fight. Does he help the party? Does he stand back and watch? Wasnt sure. i may of used him in the last battle for group 2 if it had of been more dire, but there were multiple crits in that last battle so not needed.

This has been a long post but I wanted to get it all out on the written record before I forgot parts.

Matthew
LC for Western Australia
 

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The Drow opens a portal through the stone and doesn't follow them. He asks them to bring him back the book. But he doesn't want to risk his own life to do so. To him, it's a win/win situation. The party brings back the book, he wins. They die, then he's softened up the people who have the book for him to attack later.
 

Yup. I think BOTH groups knew that he was gonna sweep in an take the book/go if he got a chance. One player in the 2nd group actually said to me 'If that Drow does anything shifty Im gonna gut him'
 

Furgis was definitely a hoot! I really dug the grey morality of the choices of what to do with Furgis, the Hammers, and the Drow. For us the final battle in the elemental node was the most worrisome, because we were all pretty much spent after the battle with the Hook horror, Xorn, and cultists.

Kinda surprised to hear that in both sessions, he died.
 

THe problem with Furgis is that he starts off asking strange questions and then pushes a Sailor off ship.

I generally tend to find NPCs that start doing .. not crazy stuff but strange stuff and never fully likely to be trusted by the players again in scenarios. IT takes a big sacrifice for the trust to be regained, and players naturally become suspicous of any npc they meet for that very reason.

I played Furgis up as mole like. He was unkempt and kept reminding the party that he had paid them already to protect him 'So they damn well better'. Hell he was exhorting the Barbarian in group 2 to kill the Hammers because they were not right at all!
 

THe problem with Furgis is that he starts off asking strange questions and then pushes a Sailor off ship
When I ran it, I think it was fairly clear that he pushed him off the ship because he was a cultist who was spying on him. Both groups I played it with didn't really think twice about it. One of the two figured out quickly that he was reading people's minds at the beginning and when he found a traitor got rid of him. The other group just kind of assumed that he had some sort of inside information but dumped him for the same reason.

Don't get me wrong, both groups weren't sure they trusted him. But they trusted him enough not to immediately hand him over to the dwarves when they asked for him.

I did manage to TPK one of the group in the final battle. A couple of well placed Shatter spells completely wrecked the entire party and the xorn finished them.

Overall, I liked the adventure but both groups hated the hamfistedness of the first battle and the contrivances of the chase scene. One player was VERY angry that not a single guard in the city would help them. He went on and on about how it would be impossible to bribe ALL of the guards in the city. He wanted to use his bonus action every round to attack enemies or move faster so they couldn't possibly catch up. I ended up ruling that it couldn't be done to avoid him getting too far away from the rest of the party or turning the chase scene into a full on battle and using all of the time in the session.

Plus, I was really confused by the way it was written. The enemies seemed to each get a roll. However, it never says how many enemies chase you. It seemed to insinuate it was every enemy you don't defeat in the first battle. Which is a LOT of enemies if you immediately run for it. Which means they have something like 12 or 15 rolls. Which means they are virtually guaranteed to catch the PCs. And that battle was designed to be overwhelming. So, once they catch the PCs, the PCs pretty much immediately lose.

But in the first battle, their goal is the book and they purposefully don't kill the PCs. So, I determined that they wouldn't kill them in the battle that resulted if the enemies caught up with them, either. But then, the logical thing to do seemed to be to allow the PCs to track them down in the cave and steal the book again, only to start the chase scene all over again....with an unknown number of enemies....who, if they caught the PCs...well, I think at this point they'd just kill them.

Overall, the adventure was written in a way that frustrated almost all the players at the table. They weren't sure if they were supposed to win or lose the first battle. They assumed there was a way out of the chase scene that didn't involve just running constantly. The adventure was very unclear about how to run it properly.

For instance, it says the xorn grabs Furgis and the book and drags them through the ground. But it never says where Furgis is during the last fight if he is captured. I assume he's up there with the cultists. But it was also brought up at my table that Furgis probably would die if pulled through the ground since he wouldn't be able to breathe. I just had him die.
 

Oh I agree, this scenario is quite memorable. However the chase and the hiding phase of the Scenario combine to place the scenario in my bottom 3 for AL. Both groups really wanted to hand Furgis over to the Dwarves. He just wasnt 'nice' enough to care about.



Ill be honest, Ive played PFSociety and I also disliked the Chase mechanics /runs there. I dislikeds running scenarios with them in, and I disliked playing scenarios with them in. They just feel out of sync with the rest of the game so Im coming from a place where I didnt like chases to begin with. I honestly hope I dont see a Chase in AL ever again.

I think the choice was more or less made FOR my group in the first battle as I had quite a few go down into death save land, and they just wouldnt abandon them. The second group clicks that they need to protect Furgis and leave the ship .

Yeah in both cases Furgis died. One was pretty far out there out it happened though.
 


Overall, the adventure was written in a way that frustrated almost all the players at the table. They weren't sure if they were supposed to win or lose the first battle. They assumed there was a way out of the chase scene that didn't involve just running constantly. The adventure was very unclear about how to run it properly.

For instance, it says the xorn grabs Furgis and the book and drags them through the ground. But it never says where Furgis is during the last fight if he is captured. I assume he's up there with the cultists. But it was also brought up at my table that Furgis probably would die if pulled through the ground since he wouldn't be able to breathe. I just had him die.

I think AL is certainly far more rewarding for players who can think on their feet. Its going to get very distressing for those who cannot. In that first battle, the guys who always plays Fighters who never surrender/others with the same viewpoint to gaming are going to get incredibly frustrated.
 
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