rowport said:
I particularly like the GM owning the character sheet, so you can learn your own ability limits through trial and error (and maybe even learn skills by continuing to persevere). That would make powergaming virtually impossible, but fantastic roleplaying. I am not sure that our normal group would be up for it long-term, though...
Heh, knowing that now one of the potential players is on to this thread, I may have to be careful about what I say.
First off, I don't think that I'd hold on to the character sheets.
As for the PCs themselves, they'd be pretty much blank slates. They'd have a race, gender, and (I'm thinking) a level or two in a paragon class with some skills and feats chosen that point them in a direction aptitude-wise, but don't dictate what classes the PC can subsequently take. They'd have no name, and probably no real memories.
Also, the PC may not really know how a member of their race is supposed to act. The elf PC might simply notice that he feels more at home in wooded areas, while the half-orc will find that, when in doubt, he tends to like to break stuff.

I'm not 100% sure that I'd go this far, but I'm considering it.
See, one of the goals of the campaign is for the PC to find out who they really are and how it is they came to be in this situation. Ergo, there's no background for the player to have to deal with. They're living the PCs "background" as play commences.
I initial thought this up just because it seemed like a cool idea. I subsequently figured it would be a great device to use with a setting the players were unfamiliar with (i.e., didn't want to buy and read). Instead of having to pretend they're members of this society, the PCs literally don't know anything more than the players do. Everything is new.