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<blockquote data-quote="DonTadow" data-source="post: 5719851" data-attributes="member: 22622"><p>I was hoping to gain the advice of the RPG world to see how or even if I should approach this issue. </p><p></p><p><strong>Background</strong></p><p>I have a really good friend who has recently moved back to town. Like me, he is a DM at heart and told me well ahead of his move he wanted to run a game when he got back. Initially we were suppose to both alternate our games on Sundays, but his scheduling and mine made it so he began his game on Wednsdays. We share the same friend pool, so most of his players are also in my game. I was suppose to be in his Wednesday game, but a 45 minute drive in the middle of the work week wouldn't work for me. We had a small falling out because of a disagreement at a recent con and the distance of his game. (I thought it would be easier for us and the other players if he switched the game to our house (which is a midway point for most of the players or a friends house, also a midway point). It escalated to a my campaign or his campaign thing. We essentially stopped being children and talked it out. We have pretty much the same players in our groups now and are back to being friends and we got past that and we're back cool again. </p><p></p><p><strong>The problem</strong></p><p>my wife did decide to join the game from the beginning. After 8 sessions she permanently dropped from the game. This happened after the party's 3rd TPK. Since she has left, he has TPK'd the party an additional 2 times. </p><p></p><p>My wife notes this as the main reason she dropped. Dying was not fun. The campaign is not structured for the players playing. I have DM'd for these guys for years, and I know following a module to the letter will probably get that group killed without scaling it for the type of fun they like. Two of the players, still in my campaign, have voiced that concern as well. The main thing that comes up is that his DM style, which i have experienced in a few one shots, is too rigid. He usually has an ending in my of how things are suppose to end, and your character dies if he can't get there. This is near opposite of one of the players play style, in that he frequently likes to do his own thing. </p><p></p><p>The problem comes in if I should talk to him about it and if so what to say?. I am not apart of the game. My wife is no longer apart of the game. He has DM'd this way for years, but never with this group here. I want my friend's campaign to succeed. I know these players, I know how to reign them in. However, we just got back on good terms from the whole blowup in the Background, I wonder if it is my place. After the 4th TPK I thought about talking to him, but now they are on their 5th TPK in 12 sessions and 3rd campaign reset.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 5719851, member: 22622"] I was hoping to gain the advice of the RPG world to see how or even if I should approach this issue. [B]Background[/B] I have a really good friend who has recently moved back to town. Like me, he is a DM at heart and told me well ahead of his move he wanted to run a game when he got back. Initially we were suppose to both alternate our games on Sundays, but his scheduling and mine made it so he began his game on Wednsdays. We share the same friend pool, so most of his players are also in my game. I was suppose to be in his Wednesday game, but a 45 minute drive in the middle of the work week wouldn't work for me. We had a small falling out because of a disagreement at a recent con and the distance of his game. (I thought it would be easier for us and the other players if he switched the game to our house (which is a midway point for most of the players or a friends house, also a midway point). It escalated to a my campaign or his campaign thing. We essentially stopped being children and talked it out. We have pretty much the same players in our groups now and are back to being friends and we got past that and we're back cool again. [B]The problem[/B] my wife did decide to join the game from the beginning. After 8 sessions she permanently dropped from the game. This happened after the party's 3rd TPK. Since she has left, he has TPK'd the party an additional 2 times. My wife notes this as the main reason she dropped. Dying was not fun. The campaign is not structured for the players playing. I have DM'd for these guys for years, and I know following a module to the letter will probably get that group killed without scaling it for the type of fun they like. Two of the players, still in my campaign, have voiced that concern as well. The main thing that comes up is that his DM style, which i have experienced in a few one shots, is too rigid. He usually has an ending in my of how things are suppose to end, and your character dies if he can't get there. This is near opposite of one of the players play style, in that he frequently likes to do his own thing. The problem comes in if I should talk to him about it and if so what to say?. I am not apart of the game. My wife is no longer apart of the game. He has DM'd this way for years, but never with this group here. I want my friend's campaign to succeed. I know these players, I know how to reign them in. However, we just got back on good terms from the whole blowup in the Background, I wonder if it is my place. After the 4th TPK I thought about talking to him, but now they are on their 5th TPK in 12 sessions and 3rd campaign reset. [/QUOTE]
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