Luvin Lt. Fingers
First Post
How do some of you handle PC's with super high intellingence? We are in the Ret. to the Temple of Evil adventure. One of the PC's is Thoraval, a sun elf wizard with a 19 int. During a battle with D'gran, the group was nearly surrounded with darkness spells. The player suddenly had Thoraval run off and down another corridoor to abush the enemy from behind with a fireball. I had D'gran (18 int) sneak through the darkness while also invisible and melee with Thoraval (he was easily slain in the 1st round). Afterward, the player and I had a long discussion. I thought the descriptions I gave of this section of the dungeon were very clear, but he states that he couldn't tell what was going on (with the darkness spells, and D'gran was invisible and doing cantrips). He says his elf would've known that these were darkness spells and if he had a clearer understanding, wouldn't have let Thoraval leave the party. This discussion continued for many days. I decided that maybe the player was getting nervous and made a foolish decision that the PC wouldn't have made, so I let him have a free Raise Dead spell w/out the negative level. How do you DM's handle players with super genius minds? Do you let them receive extra information, or sometimes give them obvious hints?