DM looking for modules

I am with Eye Tyrant on this one, WotC has a ton of decent free adventures on their site and with minor changes can be made to fit just about anything. As prepared as I would like to be sometimes, I am not or the more usually case, players seem to wander in their own direction. I just grab one of them that fits close to what I would like to see, generate a few new NPC's.. Fun time had by all
 

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I also vote for the Lost City of Barakus ,followed by the Vault of Larrin Kar . This should carry you to 9th level or more.
You may want to mix Halls of the Rainbow Mage (7-9) with the Vault, a few if us have done this hybrid. In any case all 3 modules are excellent and are all from Necromancer Games.
 

I'd personally vote for Lost City of Barakus - currently playing in this and do rate it highly, probably followed by The Grey Citadel - those two together should take PCs from 1st to about 8th. One small note though Grey Citadel is 3.0, but converting to 3.5 is trivial.
 

Kalamar's Coin Triligy. Very nice, starts at level 1, 3 modules, lots of different types of adventures. 3.0 but the Kenzer boards have 3.5 updates I beleive.
 

I also vote for the Lost City of Barakus ,followed by the Vault of Larrin Kar . And do not forget to run over to pogre.com to pick up a free adventure designed to run in LCOB. ;)
 

Hi brehobit,

Have a look at the Age of Worms Adventure Path in Dungeon. I'm preparing this for our group and can thoroughly recommend it. The free support for it on Paizo's site is nothing short of excellent. Having a whole board devoted to it as well also helps.

While the focus of this adventure path (levels 1 to 20) is on exploration and bashing, the depth of the people and places visited means that if your group is used to roleplaying (like mine), there will be more than enough opportunities for them to do so.

Best Regards
Herremann the Wise
 

ssampier said:
I'm a big fan of The Lost City of Barrakus. There are lots of interesting NPCs and it takes place in a city rather than an idlyic town or village. There is plenty of potential combat, but you could easily add negotiation.

If won't quite take your players from 1 to 12 (probably 1 to 6 or 7), but you'll get plenty of story hooks for future adventurers.

Wulf has a story hour on this module (and other modules that he's added on), his players are having a blast. I can't seem to find the link at the moment, however.
I second this vote; Barakus is pretty cool all things considered.
 

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