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Dm misadventures. Tales of woe. How long did your worse table arguement last?
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<blockquote data-quote="iserith" data-source="post: 7344397" data-attributes="member: 97077"><p>My tables rules include acknowledgement of "Yes, and..." for making decisions as a party. Someone comes up with an idea. The next person accepts the idea and adds to it with their own idea in a way that doesn't take away from the original idea. The next person does the same and so on until they're ready to execute. Because there is no debate, just ideas furthering previous ideas, it resolves into a plan very quickly. It means an idea that maybe isn't great initially is made better in a way that doesn't discourage throwing out ideas. As a result, my game (and indeed the games of the DMs in my network of players) moves a lot faster than most games I've seen. We compare our progress in official modules to actual play vodcasts and we are always way ahead of them for the same amount of time spent. I can't recommend it enough.</p><p></p><p>Prior to learning about this and implementing it, I can remember (vaguely) plenty of times where players would butt heads over one course of action or another, often basing their reasoning on pure speculation and contingencies until everyone was annoyed, including the DM. Often the defense for being argumentative or an obstacle to forward progress was "I'm just doing what my character would do." I'm not up for that anymore. Ain't got the time.</p></blockquote><p></p>
[QUOTE="iserith, post: 7344397, member: 97077"] My tables rules include acknowledgement of "Yes, and..." for making decisions as a party. Someone comes up with an idea. The next person accepts the idea and adds to it with their own idea in a way that doesn't take away from the original idea. The next person does the same and so on until they're ready to execute. Because there is no debate, just ideas furthering previous ideas, it resolves into a plan very quickly. It means an idea that maybe isn't great initially is made better in a way that doesn't discourage throwing out ideas. As a result, my game (and indeed the games of the DMs in my network of players) moves a lot faster than most games I've seen. We compare our progress in official modules to actual play vodcasts and we are always way ahead of them for the same amount of time spent. I can't recommend it enough. Prior to learning about this and implementing it, I can remember (vaguely) plenty of times where players would butt heads over one course of action or another, often basing their reasoning on pure speculation and contingencies until everyone was annoyed, including the DM. Often the defense for being argumentative or an obstacle to forward progress was "I'm just doing what my character would do." I'm not up for that anymore. Ain't got the time. [/QUOTE]
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Dm misadventures. Tales of woe. How long did your worse table arguement last?
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