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Dm misadventures. Tales of woe. How long did your worse table arguement last?
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<blockquote data-quote="iserith" data-source="post: 7344588" data-attributes="member: 97077"><p>Generally speaking, an idea can evolve into something else, but that tends to be because the person with the first idea bought into a change from the original idea for some reason. This doesn't happen all that often though. There's really no "best idea" in a given situation, especially when there are plenty of variables and unknowns. Therefore the best process as we see it is to minimize discussion on the matter in favor of moving forward by not letting the Perfect be the enemy of the Good Enough.</p><p></p><p>I don't have a lot of experience with players who struggle with social cues to my knowledge. Or I haven't noticed it. I have seen shyer pick-up players in one-shots go from quiet to engaged because it's pretty apparent early on that their ideas aren't going to get shot down or debated. It's pretty encouraging when four other players latch onto your idea and run with it instead of tell you all the reasons why they think it won't work or say why they think their ideas are better.</p></blockquote><p></p>
[QUOTE="iserith, post: 7344588, member: 97077"] Generally speaking, an idea can evolve into something else, but that tends to be because the person with the first idea bought into a change from the original idea for some reason. This doesn't happen all that often though. There's really no "best idea" in a given situation, especially when there are plenty of variables and unknowns. Therefore the best process as we see it is to minimize discussion on the matter in favor of moving forward by not letting the Perfect be the enemy of the Good Enough. I don't have a lot of experience with players who struggle with social cues to my knowledge. Or I haven't noticed it. I have seen shyer pick-up players in one-shots go from quiet to engaged because it's pretty apparent early on that their ideas aren't going to get shot down or debated. It's pretty encouraging when four other players latch onto your idea and run with it instead of tell you all the reasons why they think it won't work or say why they think their ideas are better. [/QUOTE]
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Dm misadventures. Tales of woe. How long did your worse table arguement last?
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