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Dm misadventures. Tales of woe. How long did your worse table arguement last?
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<blockquote data-quote="Blue" data-source="post: 7344752" data-attributes="member: 20564"><p>But if you start with something that takes sufficiently long, you're effectively dictating actions - that of not interrupting.</p><p></p><p></p><p></p><p>"Competition for player for the supremacy of their ideas..." - can you unpack this.</p><p></p><p>I know you said examples were a bad way to show this, and my last example was picked to highlight pain points I was feeling from your description. But here's a common action at my table that has nothing to do with "competition for supremacy of ideas" but all about the decision making process:</p><p></p><p>Players brainstorm what to do and coming up with a unified plan that they all agree - but it took a few minutes to discussion to get there and it doesn't bear a resemblance to the first idea that came out - part of the beauty of brainstorming is the freedom to throw out any idea without censure.</p></blockquote><p></p>
[QUOTE="Blue, post: 7344752, member: 20564"] But if you start with something that takes sufficiently long, you're effectively dictating actions - that of not interrupting. "Competition for player for the supremacy of their ideas..." - can you unpack this. I know you said examples were a bad way to show this, and my last example was picked to highlight pain points I was feeling from your description. But here's a common action at my table that has nothing to do with "competition for supremacy of ideas" but all about the decision making process: Players brainstorm what to do and coming up with a unified plan that they all agree - but it took a few minutes to discussion to get there and it doesn't bear a resemblance to the first idea that came out - part of the beauty of brainstorming is the freedom to throw out any idea without censure. [/QUOTE]
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Dm misadventures. Tales of woe. How long did your worse table arguement last?
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