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Dm misadventures. Tales of woe. How long did your worse table arguement last?
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<blockquote data-quote="iserith" data-source="post: 7344763" data-attributes="member: 97077"><p>I think I know what you're trying to say, but not completely. Can you clarify?</p><p></p><p></p><p></p><p>There are a lot of players who seem to enjoy saying why something won't work instead of imagining how it could work. Plenty of people do this outside of gaming as well. Shoot down ideas, sometimes never even offering ideas of their own. In other cases, a player settles on an idea and then defends it to the death. That is what I mean by the competition.</p><p></p><p>You can imagine the "Yes, and..." process is like brainstorming, but without choosing one idea as better than all the others. Instead, the idea is framed initially by one player, then anyone who wants to adds to it. And then, ideally, the next time a situation presents itself, someone else presents an idea and the process repeats.</p><p></p><p>I'm watching this play out as we speak on my campaign forum. The players are thinking about what to do in tomorrow night's session. Player A wants to assemble the party to attack the Revolutionary League on the Elemental Plane of Fire. Player B says he'll bring his barbarian for that assault since his monk is a few levels behind. Player C agrees with both and adds that they need to bring plenty of water because when they lacked water in the Nine Hells it really sucked. Player D agrees and says he is creating some fake evidence to sprinkle on all the dead Anarchists. Player A chimes back in and adds that he wants to hire a cleric to go with the party because they lack healing. Player B agrees and says he can carry the water. And so on. Absolutely no debate here, all ideas included, and always moving forward toward execution.</p></blockquote><p></p>
[QUOTE="iserith, post: 7344763, member: 97077"] I think I know what you're trying to say, but not completely. Can you clarify? There are a lot of players who seem to enjoy saying why something won't work instead of imagining how it could work. Plenty of people do this outside of gaming as well. Shoot down ideas, sometimes never even offering ideas of their own. In other cases, a player settles on an idea and then defends it to the death. That is what I mean by the competition. You can imagine the "Yes, and..." process is like brainstorming, but without choosing one idea as better than all the others. Instead, the idea is framed initially by one player, then anyone who wants to adds to it. And then, ideally, the next time a situation presents itself, someone else presents an idea and the process repeats. I'm watching this play out as we speak on my campaign forum. The players are thinking about what to do in tomorrow night's session. Player A wants to assemble the party to attack the Revolutionary League on the Elemental Plane of Fire. Player B says he'll bring his barbarian for that assault since his monk is a few levels behind. Player C agrees with both and adds that they need to bring plenty of water because when they lacked water in the Nine Hells it really sucked. Player D agrees and says he is creating some fake evidence to sprinkle on all the dead Anarchists. Player A chimes back in and adds that he wants to hire a cleric to go with the party because they lack healing. Player B agrees and says he can carry the water. And so on. Absolutely no debate here, all ideas included, and always moving forward toward execution. [/QUOTE]
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Community
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Dm misadventures. Tales of woe. How long did your worse table arguement last?
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