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Dm misadventures. Tales of woe. How long did your worse table arguement last?
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<blockquote data-quote="redrick" data-source="post: 7345444" data-attributes="member: 6777696"><p>This would be where we diverge. In many of the groups I play in, probing the hooks is a big part of the "it." Obviously, I try and avoid this for one-shots at the store (generally by putting the hook in the past tense — here you are, tell me why you agreed), but for an ongoing campaign, hook shopping is part of the game, and is where a lot of our characters get fleshed out. The way we react to a particular quest-giver in session 1 could impact things many sessions down the road, and I believe one of the areas analog RPGs excel is that you <em>don't</em> have to just accept the main story mission if you don't want to.</p><p></p><p>And, yes, as a result, we don't necessarily have a super high adventure-pages-per-day in our group.</p></blockquote><p></p>
[QUOTE="redrick, post: 7345444, member: 6777696"] This would be where we diverge. In many of the groups I play in, probing the hooks is a big part of the "it." Obviously, I try and avoid this for one-shots at the store (generally by putting the hook in the past tense — here you are, tell me why you agreed), but for an ongoing campaign, hook shopping is part of the game, and is where a lot of our characters get fleshed out. The way we react to a particular quest-giver in session 1 could impact things many sessions down the road, and I believe one of the areas analog RPGs excel is that you [I]don't[/I] have to just accept the main story mission if you don't want to. And, yes, as a result, we don't necessarily have a super high adventure-pages-per-day in our group. [/QUOTE]
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Dm misadventures. Tales of woe. How long did your worse table arguement last?
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