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Dm misadventures. Tales of woe. How long did your worse table arguement last?
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<blockquote data-quote="redrick" data-source="post: 7345459" data-attributes="member: 6777696"><p>As somebody who DMs more than I play, I know that going off the rails is just the cost of doing business. If the players are engaging with what their characters would do in a given situation, and that takes them in a different direction than I had planned, so be it.</p><p></p><p>As a player, I used to try being polite and "follow the adventure signs," but some of my favorite sessions as a player came about when we just .. did what our characters felt was best, without worrying about saying, "oh, ok, that must be the hook for the adventure, so let's go there." The DM was able to find obstacles to put in our path and probably came up with an alternate hook to lead us into an adventure area that they had prepared. Furthermore, I've had situations as a DM where players have <em>thought</em> that they were following my "this way to the adventure" signs and actually wandered completely off the tracks of what I had planned.</p><p></p><p>It's important for a player not to monopolize the spotlight to the detriment of other players, and if their "character development" is making the game un-fun for all the other players, that's bad. But I don't think the players do anybody any favors by trying to make things easier on the DM.</p></blockquote><p></p>
[QUOTE="redrick, post: 7345459, member: 6777696"] As somebody who DMs more than I play, I know that going off the rails is just the cost of doing business. If the players are engaging with what their characters would do in a given situation, and that takes them in a different direction than I had planned, so be it. As a player, I used to try being polite and "follow the adventure signs," but some of my favorite sessions as a player came about when we just .. did what our characters felt was best, without worrying about saying, "oh, ok, that must be the hook for the adventure, so let's go there." The DM was able to find obstacles to put in our path and probably came up with an alternate hook to lead us into an adventure area that they had prepared. Furthermore, I've had situations as a DM where players have [I]thought[/I] that they were following my "this way to the adventure" signs and actually wandered completely off the tracks of what I had planned. It's important for a player not to monopolize the spotlight to the detriment of other players, and if their "character development" is making the game un-fun for all the other players, that's bad. But I don't think the players do anybody any favors by trying to make things easier on the DM. [/QUOTE]
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