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DM needs help with Epic level monsters
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<blockquote data-quote="NotAYakk" data-source="post: 8291983" data-attributes="member: 72555"><p>The CR system is mostly about adding up damage done per round and total HP/defences.</p><p></p><p>It is a beef-o-meter.</p><p></p><p>If you need help with <em>that</em> part, <a href="https://www.enworld.org/threads/ridiculously-simple-monster-building.677070/" target="_blank">D&D 5E - Ridiculously Simple Monster Building</a> - it is my attempt to reverse-engineer the 5e monster building rules and make one that is a little less table-lookup based. In theory the math should give you a monster within rounding error of the DMG table for most situations.</p><p></p><p>For a CR 30 monster you start with 14+80+120=214 monster building points.</p><p></p><p>The official rules don't talk about how beefy post-30 CR creatures are. If we continue the level 20 to 30 curve we have:</p><p></p><p>For a CR 35 you get 274 MBP.</p><p>For a CR 40 you get 334 MBP.</p><p></p><p>Each MBP lets you buy:</p><p>+1 AC</p><p>+2 to your primary attack or DC stat (if you have more than one, weighted average)</p><p>8 HP.</p><p>+3 at-will attack damage (legendary or not)</p><p>9 points of single-use damage (if action economy doesn't work with at-will damage, only pay for the difference. If usable more than once, multiply price)</p><p>+1 save proficiency</p><p>2 for the first legendary resist, 1 for each extra.</p><p></p><p>If you consider their immunities or resistances to be super awesome, multiply HP by some factor.</p><p></p><p>But this only gets you beef-o-meter. And it doesn't prevent you from making a stupid monster; using the DMG rules, AC/ATK/etc becomes stupid cheep past low levels. Basically you add them to taste.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8291983, member: 72555"] The CR system is mostly about adding up damage done per round and total HP/defences. It is a beef-o-meter. If you need help with [I]that[/I] part, [URL='https://www.enworld.org/threads/ridiculously-simple-monster-building.677070/']D&D 5E - Ridiculously Simple Monster Building[/URL] - it is my attempt to reverse-engineer the 5e monster building rules and make one that is a little less table-lookup based. In theory the math should give you a monster within rounding error of the DMG table for most situations. For a CR 30 monster you start with 14+80+120=214 monster building points. The official rules don't talk about how beefy post-30 CR creatures are. If we continue the level 20 to 30 curve we have: For a CR 35 you get 274 MBP. For a CR 40 you get 334 MBP. Each MBP lets you buy: +1 AC +2 to your primary attack or DC stat (if you have more than one, weighted average) 8 HP. +3 at-will attack damage (legendary or not) 9 points of single-use damage (if action economy doesn't work with at-will damage, only pay for the difference. If usable more than once, multiply price) +1 save proficiency 2 for the first legendary resist, 1 for each extra. If you consider their immunities or resistances to be super awesome, multiply HP by some factor. But this only gets you beef-o-meter. And it doesn't prevent you from making a stupid monster; using the DMG rules, AC/ATK/etc becomes stupid cheep past low levels. Basically you add them to taste. [/QUOTE]
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