Gloomshroud
First Post
Ahhh! I'm smashing my face against my desk in exasperation. Having a hard time discovering the information I need.
1.) How do you determine "party level" as it relates to building encounters (i.e. what XP budget am I shooting for, what is my Target Encounter XP based on my party level, etc)? Is it like 3.x where it's the average of all the levels?
2.) Is it just me, or are level one encounters not done very well? It seems that the encounter balance mentioned in the DMG p. 56 (Step 1. Choose an encounter level) is IMPOSSIBLE at level one unless you're using straight MINIONS. How do you make an "easy" encounter (one or two levels lower than partly level) when level one is as low as monsters go??
Now, I would like a little variety at level 1 other than just tossing minions until level 2. I've seen some elegant solutions, but what were the designers' original intents with this?
3.) I'll be working with 2 party members during a playtest. What is my Target XP Budget/Reward (as presented on p. 57)? I'm having a hard time pulling it together without the above 2 questions being answered. I know that I am to look for the "XP value for a standard monster of the encounter's level" and "multiply it by the # of characters." That's well and good, but I need the answers to #1 and #2 before I can answer #3.
Thanks in advance!
1.) How do you determine "party level" as it relates to building encounters (i.e. what XP budget am I shooting for, what is my Target Encounter XP based on my party level, etc)? Is it like 3.x where it's the average of all the levels?
2.) Is it just me, or are level one encounters not done very well? It seems that the encounter balance mentioned in the DMG p. 56 (Step 1. Choose an encounter level) is IMPOSSIBLE at level one unless you're using straight MINIONS. How do you make an "easy" encounter (one or two levels lower than partly level) when level one is as low as monsters go??
Now, I would like a little variety at level 1 other than just tossing minions until level 2. I've seen some elegant solutions, but what were the designers' original intents with this?
3.) I'll be working with 2 party members during a playtest. What is my Target XP Budget/Reward (as presented on p. 57)? I'm having a hard time pulling it together without the above 2 questions being answered. I know that I am to look for the "XP value for a standard monster of the encounter's level" and "multiply it by the # of characters." That's well and good, but I need the answers to #1 and #2 before I can answer #3.
Thanks in advance!