PissyPeter
First Post
I have a general question and would appreciate the feedback of Dungeon Masters.
As a DM, I have always viewed the rules as optional. I.E. if I want to make a demon who can cast a spell as a free action and attack in melee - I am allowed to do so - the rules are suggestions only; I may tweak as I see fit.
I ask, because I believe I am an overall fair DM and very open to player questions and discussions concerning my style and rulings - yet, I believe I am not "bound" by every tiddle and taddle of the rules. If I want a vampire to be a particularly ancient one that drains 3 levels a hit - I can simply do so as long as it fits.... correct?
I realize this is broad... but I tend to run many monsters "as is (are?)" in the MM1-3/FF etc. but also like to spice it up (I have players who can quote the statistics, abilities etc. of just about every frikkin' monster *without* having to look them up - books other than the PH are not allowed during play)....
Anyways, I would appreciate some general feedback from seasoned DMs and how they balance their own house rules/changes/rulings on the fly (concerning monsters especially and their abilities....)
A final example: I had decided to change demons so they can teleport as a free move-action. I realize this makes them incredibly hard to melee with.... but I thought that demons were supposed to be incredibly hard? As it is, they can cast spells at will but as an entire round action - which means one demon (Glabrezu vs. 6 12th level characters) seems to hardly stand a chance unless I create a tactical situation - in the encounter it was a random summoning described in a Dungeon mag module - with the demon appearing in an enclosed hallway.... Does it seem outrageous to change some of its spells to free actions/quickened?
Thx,
PP
As a DM, I have always viewed the rules as optional. I.E. if I want to make a demon who can cast a spell as a free action and attack in melee - I am allowed to do so - the rules are suggestions only; I may tweak as I see fit.
I ask, because I believe I am an overall fair DM and very open to player questions and discussions concerning my style and rulings - yet, I believe I am not "bound" by every tiddle and taddle of the rules. If I want a vampire to be a particularly ancient one that drains 3 levels a hit - I can simply do so as long as it fits.... correct?
I realize this is broad... but I tend to run many monsters "as is (are?)" in the MM1-3/FF etc. but also like to spice it up (I have players who can quote the statistics, abilities etc. of just about every frikkin' monster *without* having to look them up - books other than the PH are not allowed during play)....
Anyways, I would appreciate some general feedback from seasoned DMs and how they balance their own house rules/changes/rulings on the fly (concerning monsters especially and their abilities....)
A final example: I had decided to change demons so they can teleport as a free move-action. I realize this makes them incredibly hard to melee with.... but I thought that demons were supposed to be incredibly hard? As it is, they can cast spells at will but as an entire round action - which means one demon (Glabrezu vs. 6 12th level characters) seems to hardly stand a chance unless I create a tactical situation - in the encounter it was a random summoning described in a Dungeon mag module - with the demon appearing in an enclosed hallway.... Does it seem outrageous to change some of its spells to free actions/quickened?
Thx,
PP