Voadam
Legend
1 use modules
2 use monster stats unadjusted from the books (no add on templates, class levels, HD advancement, higher ability score arrays, etc.). Can just print out the page or put a bookmark next to the one you want to use instead of statting them out yourself.
3 don't sweat the mechanical details of NPCs who don't fight.
4 use premade npc stats such as from the NPCwiki or various sourcebooks.
5 Limit player options, spontaneous divine caster variant from UA cuts down on the number of spells you need to know to just the ones the players know instead of everything from their lists they can possibly choose from. You then evaluate individual spells as players choose them, not a whole level list when they advance.
2 use monster stats unadjusted from the books (no add on templates, class levels, HD advancement, higher ability score arrays, etc.). Can just print out the page or put a bookmark next to the one you want to use instead of statting them out yourself.
3 don't sweat the mechanical details of NPCs who don't fight.
4 use premade npc stats such as from the NPCwiki or various sourcebooks.
5 Limit player options, spontaneous divine caster variant from UA cuts down on the number of spells you need to know to just the ones the players know instead of everything from their lists they can possibly choose from. You then evaluate individual spells as players choose them, not a whole level list when they advance.