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<blockquote data-quote="lonesoldier" data-source="post: 2228364" data-attributes="member: 31189"><p><strong>[PLAIN]Yo [offensive word][/PLAIN]</strong></p><p></p><p>I'll be reviewing "Complete Adventurer: A Guide to All Skillful Characters of All Classes" tonight!</p><p></p><p>First we start with the new base classes:</p><p>Ninja, Scout, Spellthief.</p><p></p><p>My D&D group used all three in one campaign. Not only are they really kewl (with kewl mechanics), they are actually useful in a fight! The ninja, as one might expect is the best. With his slick ninja moves, invisibilty and sudden strike (like sneak attack, more NINJA-FUL!!) he is the master of striking from the shadows. phear.</p><p></p><p>The scout is just what it's name implies. This stealthy skirmisher is a cross between the rouge and ranger, with amazing results.</p><p></p><p>The spellthief actually steals spell from casters! They also have trapfinding and sneak attack!</p><p></p><p>Prestige Classes:</p><p>I won't go too deep into this, but there is a wide variety of "PrC"s that accomadates everything from assassins to Inquisitors. Good stuff all around.</p><p></p><p>Skills:</p><p>This is the guide to skillful characters, as such many skills have been expanded. Craft (Poisonmaking), Diplomacy to haggle down prices and the more urban usage of Hide are very appealing!</p><p></p><p>Feats:</p><p>Okay, but not something to buy the book for. (Unlike the ninja class!!!) Some memorable feats are Oversized two weapon fighting (Allowing to use non-light weapons offhand without hideous penalties) and Devoted (blank) and Ascetic (Blank) series. The first applies to paladins and the second to monks, they allow them to specialize with other classes. So monks with the Ascetic Rouge are more sneaky and so forth. Wild and Bardic music feats finish the section, giving druids and bards more choices, (and making them more appealing than they currently are)</p><p></p><p>Tool and Equipment:</p><p>Lots of new weapons, items and equipment. Things like theives tools that work at a 5ft range (traps are sometimes rendered ineffective), and weapons like the barbed dagger or elven quickblade stay in my memory and always have a place in my character's sheath.</p><p></p><p>Spells:</p><p>Good selection, I'm not much of a spellcasting person, but there are kewl new spells. Not something to buy the book for (Complete Arcane for that).</p><p></p><p>Organizations:</p><p>Offers some good premade ones for plot hooks and teaches you to make your own. A little useless, but at times (when you need to make one quickly) useful.</p><p></p><p>Summation:</p><p>I believe that this is the best complete book. But that's just me.</p><p><span style="font-size: 26px"><span style="color: Red">NINJAS!</span></span></p></blockquote><p></p>
[QUOTE="lonesoldier, post: 2228364, member: 31189"] [b][PLAIN]Yo [offensive word][/PLAIN][/b] I'll be reviewing "Complete Adventurer: A Guide to All Skillful Characters of All Classes" tonight! First we start with the new base classes: Ninja, Scout, Spellthief. My D&D group used all three in one campaign. Not only are they really kewl (with kewl mechanics), they are actually useful in a fight! The ninja, as one might expect is the best. With his slick ninja moves, invisibilty and sudden strike (like sneak attack, more NINJA-FUL!!) he is the master of striking from the shadows. phear. The scout is just what it's name implies. This stealthy skirmisher is a cross between the rouge and ranger, with amazing results. The spellthief actually steals spell from casters! They also have trapfinding and sneak attack! Prestige Classes: I won't go too deep into this, but there is a wide variety of "PrC"s that accomadates everything from assassins to Inquisitors. Good stuff all around. Skills: This is the guide to skillful characters, as such many skills have been expanded. Craft (Poisonmaking), Diplomacy to haggle down prices and the more urban usage of Hide are very appealing! Feats: Okay, but not something to buy the book for. (Unlike the ninja class!!!) Some memorable feats are Oversized two weapon fighting (Allowing to use non-light weapons offhand without hideous penalties) and Devoted (blank) and Ascetic (Blank) series. The first applies to paladins and the second to monks, they allow them to specialize with other classes. So monks with the Ascetic Rouge are more sneaky and so forth. Wild and Bardic music feats finish the section, giving druids and bards more choices, (and making them more appealing than they currently are) Tool and Equipment: Lots of new weapons, items and equipment. Things like theives tools that work at a 5ft range (traps are sometimes rendered ineffective), and weapons like the barbed dagger or elven quickblade stay in my memory and always have a place in my character's sheath. Spells: Good selection, I'm not much of a spellcasting person, but there are kewl new spells. Not something to buy the book for (Complete Arcane for that). Organizations: Offers some good premade ones for plot hooks and teaches you to make your own. A little useless, but at times (when you need to make one quickly) useful. Summation: I believe that this is the best complete book. But that's just me. [SIZE=7][COLOR=Red]NINJAS![/COLOR][/SIZE] [/QUOTE]
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