DM Rewards: Hommlet and Ship Tiles (Soilers)

I'm really chuffed with the adventure, read through it and it seems like a great adventure to run. I've read the original - mostly; gygaxian can be hard to read sometimes - but never run it. This version looks very accessible and would be great to run.

Just wondering what is missing in this version from the original?
 

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I'm really chuffed with the adventure, read through it and it seems like a great adventure to run. I've read the original - mostly; gygaxian can be hard to read sometimes - but never run it. This version looks very accessible and would be great to run.

Just wondering what is missing in this version from the original?
There are a number of minor encounters missing. (Giant spider, snake, tick and rats on the ground floor. And Green Slime down below!)
 

Well, it looks like WotC screwed up my address for my shipment of ship tiles, even though the last shipment (beginning of summer) arrived without any problems. They've "sorted things out," but they're out of ship tiles, so they'll ship me some "when they become available again."

Consider me very annoyed.

How did you know they screwed up your address and that they werent still on their way to you?
 

I received mine in the UK a couple of days ago.

Many thanks to Wizards for this little gift... I can't resist plopping it into my campaign now. :)
 



Probably space considerations. Would adding those back in have much impact on gameplay?
Hmmm. I'd say yes. The original ground floor encounters made that part much more exploratory than the one big fight in the new one. (You never knew what was going to jump out at you, or where.) Taking away the Green Slime downstairs, not so much. (But it could give the party a taste of the horror to come. I certainly remember the first time I encountered it!)
 

Hmmm. I'd say yes. The original ground floor encounters made that part much more exploratory than the one big fight in the new one. (You never knew what was going to jump out at you, or where.) Taking away the Green Slime downstairs, not so much. (But it could give the party a taste of the horror to come. I certainly remember the first time I encountered it!)


Probably looking to just speed things along in the new one, then, yes? Or is there a design philosphy aspect in regard to the number and type of encounters that requires removal of those minor encounters?
 

Probably looking to just speed things along in the new one, then, yes? Or is there a design philosphy aspect in regard to the number and type of encounters that requires removal of those minor encounters?

The other issue is that, for example, in the original module, the tick room is a 20'x20' room that has a giant tick in it. That just doesn't work real well in 4e.
 


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