RiTz21
Explorer
Your PC's are about to loose the Epic battle ?
Here is an Idea to save their butts!
When you feel your PCs are about to get it, are low on HPs and Spells, you make they Answer the call of a SUMMON from an extraplanar Wizard, that summons them to fight for him: The Thing is when they are summoned like that, they get Full HP, Spells etc as if they had healed & rested - For Wizards, they use the same spelllist they had initially.
Once on that other plane, they will face a challenge from the sumonner's foe (you decide who or what it is) - It actually does NOT matter if the PCs die here - as they will (at the end of combat) all return to their starting point, PLUS the experience for that fight !! (wand and such were NOT used! And the PCs are completly compelled to fight for the Sumonner)
So once that fight is over, they are drawn BACK to their homeworld at exactly the SAME moment (OR your choice, a few seconds later {like to avoid that Fireball}) and continue the Fight as if they had NEVER left... Except that once again, they are FULLY HEALED, and restored as a "thank you" from the spell that initially summoned them !!!
Of course, you can modify this scenario to suit your needs/situation (AND it can't be used more than once) - but it's a GREAT way to have an "escape plan" for preventing your PCs to all die... You can ALSO let the PC meet (later on) that same extradimentional being that summoned them and do some more adventures in relation to him...
So what's your way to save your doomed PCs, assuming you're not one of those "kill them off" DM !!
RiTz21
Here is an Idea to save their butts!
When you feel your PCs are about to get it, are low on HPs and Spells, you make they Answer the call of a SUMMON from an extraplanar Wizard, that summons them to fight for him: The Thing is when they are summoned like that, they get Full HP, Spells etc as if they had healed & rested - For Wizards, they use the same spelllist they had initially.
Once on that other plane, they will face a challenge from the sumonner's foe (you decide who or what it is) - It actually does NOT matter if the PCs die here - as they will (at the end of combat) all return to their starting point, PLUS the experience for that fight !! (wand and such were NOT used! And the PCs are completly compelled to fight for the Sumonner)
So once that fight is over, they are drawn BACK to their homeworld at exactly the SAME moment (OR your choice, a few seconds later {like to avoid that Fireball}) and continue the Fight as if they had NEVER left... Except that once again, they are FULLY HEALED, and restored as a "thank you" from the spell that initially summoned them !!!
Of course, you can modify this scenario to suit your needs/situation (AND it can't be used more than once) - but it's a GREAT way to have an "escape plan" for preventing your PCs to all die... You can ALSO let the PC meet (later on) that same extradimentional being that summoned them and do some more adventures in relation to him...
So what's your way to save your doomed PCs, assuming you're not one of those "kill them off" DM !!
RiTz21