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General Tabletop Discussion
*Dungeons & Dragons
DM Says No Powergaming?
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<blockquote data-quote="FlyingChihuahua" data-source="post: 8869232" data-attributes="member: 6904924"><p>While I <em>do</em> understand, and to some point sympathize with the DM's who get upset with this sort of thing, saying just "no powergaming" is too vague to really to really tell anything to the player, and vague enough that the DM can throw out just about anything. I did come up with two rules that, I think anyway, would cover the same ground as "No Powergaming", while also telling both players and GM's what is and isn't allowed.</p><p></p><p>The main one is "No making other PC's superfluous". I think it's fairly easy to read, but I'm basically trying to say to not take the jobs of the other PC's. Like don't summon monster that make the Fighter basically dead weight or something similar to that. Just, y'know, be aware of what the other players are trying to do, and don't step on their toes, even if what you would do is better.</p><p></p><p>The other one, and I admit this is kinda nebulous in it's own right, is "No stinky cheese." What I <em>specifically</em> mean by this is stuff like Coffeelocks, Hexadins, Soradins, or people going Fighter 1/Spellcaster X just for the heavy armor proficiency. Stuff like that almost always reads to me as "I'm doing this purely to make an already fairly easy game even easier." Which is just lame, IMO.</p><p></p><p>I also try to actively make Warlock Patrons into a thing that actually exist, in that if you don't do what they want you to do, they get mad at you and take your Warlock levels away. I also try to do this with Clerics and Paladins, but in my experience, it's always Warlocks who get snippy with me when I do this stuff.</p></blockquote><p></p>
[QUOTE="FlyingChihuahua, post: 8869232, member: 6904924"] While I [I]do[/I] understand, and to some point sympathize with the DM's who get upset with this sort of thing, saying just "no powergaming" is too vague to really to really tell anything to the player, and vague enough that the DM can throw out just about anything. I did come up with two rules that, I think anyway, would cover the same ground as "No Powergaming", while also telling both players and GM's what is and isn't allowed. The main one is "No making other PC's superfluous". I think it's fairly easy to read, but I'm basically trying to say to not take the jobs of the other PC's. Like don't summon monster that make the Fighter basically dead weight or something similar to that. Just, y'know, be aware of what the other players are trying to do, and don't step on their toes, even if what you would do is better. The other one, and I admit this is kinda nebulous in it's own right, is "No stinky cheese." What I [I]specifically[/I] mean by this is stuff like Coffeelocks, Hexadins, Soradins, or people going Fighter 1/Spellcaster X just for the heavy armor proficiency. Stuff like that almost always reads to me as "I'm doing this purely to make an already fairly easy game even easier." Which is just lame, IMO. I also try to actively make Warlock Patrons into a thing that actually exist, in that if you don't do what they want you to do, they get mad at you and take your Warlock levels away. I also try to do this with Clerics and Paladins, but in my experience, it's always Warlocks who get snippy with me when I do this stuff. [/QUOTE]
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DM Says No Powergaming?
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