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DM Says No Powergaming?
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<blockquote data-quote="overgeeked" data-source="post: 8869338" data-attributes="member: 86653"><p>To me, the only difference between a cleric, paladin, and warlock is the mechanics of the class. None of them stipulate in the mechanics that the power can be taken away, but in the fiction there’s no way it couldn’t be. Betray the provider of your power and, guess what, you lose that power. Want it back? Quest for it.</p><p></p><p>That’s an odd stance. At a guess it’s based on the mistaken notion that all evil is mustache twirling and utterly stupid. That’s not the case.</p><p></p><p>Good and evil work together just fine on the regular. So-called good characters commit utterly evil acts all the time and so-called evil characters commit utterly good acts all the time.</p><p></p><p>Having a patron in no way implies the patron must be a micromanager. And no patron would be stupid enough to not include a “don’t betray me or my interests” clause.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8869338, member: 86653"] To me, the only difference between a cleric, paladin, and warlock is the mechanics of the class. None of them stipulate in the mechanics that the power can be taken away, but in the fiction there’s no way it couldn’t be. Betray the provider of your power and, guess what, you lose that power. Want it back? Quest for it. That’s an odd stance. At a guess it’s based on the mistaken notion that all evil is mustache twirling and utterly stupid. That’s not the case. Good and evil work together just fine on the regular. So-called good characters commit utterly evil acts all the time and so-called evil characters commit utterly good acts all the time. Having a patron in no way implies the patron must be a micromanager. And no patron would be stupid enough to not include a “don’t betray me or my interests” clause. [/QUOTE]
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DM Says No Powergaming?
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