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DM Says No Powergaming?
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<blockquote data-quote="DND_Reborn" data-source="post: 8869467" data-attributes="member: 6987520"><p>Then allow me to explain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>First, a patron is not a god (necessarily, anyway... most often not IME, YMMV). That is the primary difference between Clerics and Warlocks. A Warlock makes a deal, with the promise of power and additional power provided the Warlock keeps its side of the bargain. The Patron is locked into the deal or pact, granting power and more power if the Warlock continues to follow the agreement.</p><p></p><p>Once that conduit is open to the Warlock, the Warlock doesn't <em>need</em> the patron to further tap into the energy, magic, etc. to power their spells and invocations. That is why I would expect to keep my power as a Warlock. Some people do like to view this as the "knowledge" of how to tap into that conduit is what the Patron offers. Once the Warlock has than knowledge, the Patron isn't necessary any more.</p><p></p><p>But that doesn't stop the Patron from being angry I am not honoring the bargain, and sending minions to either help me get back on track or kill me.</p><p></p><p>That is just how I, as DM and player (rarely of Warlocks) view the connection between Warlock and Patron. A Patron grants gifts, which can't (easily?) be taken away--they are gifts.</p><p></p><p>Now, Clerics <em>serve</em> a god, and receive their powers due to this service and devotion. If that service or devotion fails, the god can stop rewarding the Cleric, denying the Cleric those powers. Clerics continue to depend on their gods, and failure has more immediate consequences.</p><p></p><p></p><p>Not at all. When I have had players "annoy" the designs of the Patrons, the Patrons react and the Warlock gets with the program, makes a new bargain, learns to always be aware of the Patron's wrath, or dies.</p><p></p><p></p><p>LOL those are two of the least played classes IME. Funny how much variety there is, huh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>And yet another way we differ. There are no evil PCs in my games and I won't play at tables with them.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8869467, member: 6987520"] Then allow me to explain. :) First, a patron is not a god (necessarily, anyway... most often not IME, YMMV). That is the primary difference between Clerics and Warlocks. A Warlock makes a deal, with the promise of power and additional power provided the Warlock keeps its side of the bargain. The Patron is locked into the deal or pact, granting power and more power if the Warlock continues to follow the agreement. Once that conduit is open to the Warlock, the Warlock doesn't [I]need[/I] the patron to further tap into the energy, magic, etc. to power their spells and invocations. That is why I would expect to keep my power as a Warlock. Some people do like to view this as the "knowledge" of how to tap into that conduit is what the Patron offers. Once the Warlock has than knowledge, the Patron isn't necessary any more. But that doesn't stop the Patron from being angry I am not honoring the bargain, and sending minions to either help me get back on track or kill me. That is just how I, as DM and player (rarely of Warlocks) view the connection between Warlock and Patron. A Patron grants gifts, which can't (easily?) be taken away--they are gifts. Now, Clerics [I]serve[/I] a god, and receive their powers due to this service and devotion. If that service or devotion fails, the god can stop rewarding the Cleric, denying the Cleric those powers. Clerics continue to depend on their gods, and failure has more immediate consequences. Not at all. When I have had players "annoy" the designs of the Patrons, the Patrons react and the Warlock gets with the program, makes a new bargain, learns to always be aware of the Patron's wrath, or dies. LOL those are two of the least played classes IME. Funny how much variety there is, huh? :) And yet another way we differ. There are no evil PCs in my games and I won't play at tables with them. [/QUOTE]
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