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DM Says No Powergaming?
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<blockquote data-quote="jgsugden" data-source="post: 8869713" data-attributes="member: 2629"><p>D&D is a role playing game. Characters play a role in a story. When you read/watch stories that are not RPGs, you can see that there are characters with different levels of effectiveness and capability in the story. You can have the Hulk and Iron Man fighting alongside Hawkeye and Black Widow. </p><p></p><p>The trick for the DM is to make sure the game is interesting for all the players. That means giving all the PCs something important to do, and something important to become.</p><p></p><p>If there is a powerhouse PC in the group, they have a chance to show a spotlight in combat. They probably really like having that spotlight. Let them. The game works at a variety of power levels, and you don't need to threaten the lives of the PCs in every combat to run a good game. Let them be that overpowered force of nature ...</p><p></p><p>... and let the other characters be the centers of the story. Tie their PCs into the action. Have the NPCs take an interest in them. Add the magic item that is well suited for their PC.</p><p></p><p>This works. It works real well. There is a point where a PC can just break a game and make it very hard for any DM to run a game - but I have yet to see any 5E PC that is anywhere near that broken.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8869713, member: 2629"] D&D is a role playing game. Characters play a role in a story. When you read/watch stories that are not RPGs, you can see that there are characters with different levels of effectiveness and capability in the story. You can have the Hulk and Iron Man fighting alongside Hawkeye and Black Widow. The trick for the DM is to make sure the game is interesting for all the players. That means giving all the PCs something important to do, and something important to become. If there is a powerhouse PC in the group, they have a chance to show a spotlight in combat. They probably really like having that spotlight. Let them. The game works at a variety of power levels, and you don't need to threaten the lives of the PCs in every combat to run a good game. Let them be that overpowered force of nature ... ... and let the other characters be the centers of the story. Tie their PCs into the action. Have the NPCs take an interest in them. Add the magic item that is well suited for their PC. This works. It works real well. There is a point where a PC can just break a game and make it very hard for any DM to run a game - but I have yet to see any 5E PC that is anywhere near that broken. [/QUOTE]
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