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<blockquote data-quote="FlyingChihuahua" data-source="post: 8869911" data-attributes="member: 6904924"><p>was talking specifically about Rogues there, but I understand the confusion.</p><p></p><p>But this part also goes into the next point</p><p></p><p>But if you give them something <em>in addition</em> to Stunning Strike, which you just said is <em>really good</em>, then you just end up with something too good.</p><p></p><p>However, if you <em>replace</em> Stunning Strike, you just make them worse, because this new ability would, presumably, work primarily, if not <em>exclusively</em> on spellcasters.</p><p></p><p>Spellcasters are plenty dangerous, but A: They aren't going to be in every adventuring day, let alone every encounter, and B: That sort of thing wouldn't fit with the fiction of the base Monk. Monks are about being the class that sees a Dragon and says "Catch these hands.", not stopping spellcasters. That and having a base class whose primary identity is basically being a satellite, as in, orbiting around something else and pretty much doing <em>only</em> that, is dumb.</p><p></p><p></p><p>You're missing the point, I feel.</p><p></p><p>It's not "streak passed a group of enemies dealing low damage to each of them" it's "The big hitter just ended their turn and they thing they attacked is <em>almost</em> dead. I'm gonna break off from what I'm doing real quick, give that guy a slap or two, and run back to what I was doing so the big hitter do <em>all</em> of their big hits to something else." You know, like an actual skirmisher.</p><p></p><p>Really? I didn't know a skirmisher was something that was primarily supposed to deal with spellcasters. I thought it was something that ran up to the main force, pestering and weakening them, so that <em>their</em> main force could come in and have a much easier time of doing things.</p><p></p><p>The Monk is pretty good at doing that, honestly. Could use a bit of extra help, but they do fine as is.</p><p></p><p>Too bad Monks are the latest "This class doesn't mesh with The Meta (which is using and abusing the Warlocks great early level stuff) well so it needs to be banished and all players need to be told how if you're playing one then you might as well be playing against then party." class. Puts them with such luminaries like Ranger and Sorcerer.</p><p></p><p>That was to bring this derail back to the main discussion of the thread.</p></blockquote><p></p>
[QUOTE="FlyingChihuahua, post: 8869911, member: 6904924"] was talking specifically about Rogues there, but I understand the confusion. But this part also goes into the next point But if you give them something [I]in addition[/I] to Stunning Strike, which you just said is [I]really good[/I], then you just end up with something too good. However, if you [I]replace[/I] Stunning Strike, you just make them worse, because this new ability would, presumably, work primarily, if not [I]exclusively[/I] on spellcasters. Spellcasters are plenty dangerous, but A: They aren't going to be in every adventuring day, let alone every encounter, and B: That sort of thing wouldn't fit with the fiction of the base Monk. Monks are about being the class that sees a Dragon and says "Catch these hands.", not stopping spellcasters. That and having a base class whose primary identity is basically being a satellite, as in, orbiting around something else and pretty much doing [I]only[/I] that, is dumb. You're missing the point, I feel. It's not "streak passed a group of enemies dealing low damage to each of them" it's "The big hitter just ended their turn and they thing they attacked is [I]almost[/I] dead. I'm gonna break off from what I'm doing real quick, give that guy a slap or two, and run back to what I was doing so the big hitter do [I]all[/I] of their big hits to something else." You know, like an actual skirmisher. Really? I didn't know a skirmisher was something that was primarily supposed to deal with spellcasters. I thought it was something that ran up to the main force, pestering and weakening them, so that [I]their[/I] main force could come in and have a much easier time of doing things. The Monk is pretty good at doing that, honestly. Could use a bit of extra help, but they do fine as is. Too bad Monks are the latest "This class doesn't mesh with The Meta (which is using and abusing the Warlocks great early level stuff) well so it needs to be banished and all players need to be told how if you're playing one then you might as well be playing against then party." class. Puts them with such luminaries like Ranger and Sorcerer. That was to bring this derail back to the main discussion of the thread. [/QUOTE]
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