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DM Says No Powergaming?
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<blockquote data-quote="MNblockhead" data-source="post: 8870154" data-attributes="member: 6796661"><p>I've always ran it that the powers were a gift. They can't just be taken back. But you want get new powers. If you level up and have broken your pact, you either have to have switched patrons or multiclass into another class. The ramifications of pact breaking are handled mostly by reputation rules in my game, which you can run with the rules for "renown" plus some reflavoring of downtime rules and complications from Xanathar's Guide. </p><p></p><p>I see it a more of an issue with clerics and paladins. Even if you multiclass, your divine powers are directly given to you by your faith. If you break your faith you lose those powers. But that's easily handled by changing your faith to another god that will be okay with your new goals and practices. So, again, the ramifications come down to your reputation and the complications that arise therefrom.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8870154, member: 6796661"] I've always ran it that the powers were a gift. They can't just be taken back. But you want get new powers. If you level up and have broken your pact, you either have to have switched patrons or multiclass into another class. The ramifications of pact breaking are handled mostly by reputation rules in my game, which you can run with the rules for "renown" plus some reflavoring of downtime rules and complications from Xanathar's Guide. I see it a more of an issue with clerics and paladins. Even if you multiclass, your divine powers are directly given to you by your faith. If you break your faith you lose those powers. But that's easily handled by changing your faith to another god that will be okay with your new goals and practices. So, again, the ramifications come down to your reputation and the complications that arise therefrom. [/QUOTE]
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DM Says No Powergaming?
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