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DM Says No Powergaming?
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<blockquote data-quote="Synthil" data-source="post: 8870183" data-attributes="member: 7036185"><p>Same thing should be done for a warlock's pact. Let the player come up with the terms their character agreed to. Of course a DM should still be able to veto that a given patron will never offer certain pact conditions should it not fit the DMs world. Like if devils only accept souls as payment.</p><p></p><p>Also some patrons might not even be powerful enough to revoke their gifts. A unicorn (CR 6) is mentioned as an example for a celestial warlock patron. At a certain point the warlock will be more powerful than their patron. The character cannot be channeling the unicorns power, much less only a part of it if they have more power.</p><p>It might even be that a patron gets part of the power their warlocks grow for them. Making warlocks investments for magical power. The patron gives their warlocks a starting gift and receives magical dividends when their agents grow in power. Even an evil patron might not ask anything of their good aligned warlock because they still get stronger the stronger their warlock becomes.</p><p></p><p>Pacts don't and <em>shouldn't</em> all work the same way. How boring would that be? Let people be creative.</p></blockquote><p></p>
[QUOTE="Synthil, post: 8870183, member: 7036185"] Same thing should be done for a warlock's pact. Let the player come up with the terms their character agreed to. Of course a DM should still be able to veto that a given patron will never offer certain pact conditions should it not fit the DMs world. Like if devils only accept souls as payment. Also some patrons might not even be powerful enough to revoke their gifts. A unicorn (CR 6) is mentioned as an example for a celestial warlock patron. At a certain point the warlock will be more powerful than their patron. The character cannot be channeling the unicorns power, much less only a part of it if they have more power. It might even be that a patron gets part of the power their warlocks grow for them. Making warlocks investments for magical power. The patron gives their warlocks a starting gift and receives magical dividends when their agents grow in power. Even an evil patron might not ask anything of their good aligned warlock because they still get stronger the stronger their warlock becomes. Pacts don't and [I]shouldn't[/I] all work the same way. How boring would that be? Let people be creative. [/QUOTE]
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DM Says No Powergaming?
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