Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Says No Powergaming?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8870204" data-attributes="member: 18"><p>It's a given that Stunning Strike needs to go.</p><p></p><p>I don't think there's much chance of it surviving into 1D&D in its current form. Because it works on absolutely everyone and stops absolutely everything</p><p></p><p>So I'm looking at what I'd consider the only realistic option. Replacing Stunning Strike. Also I'd say ranged units in general should be given issues by a Monk, ideally.</p><p></p><p>As for Monks telling a dragon to "catch these hands", well we could redesign Monks to be that class, and that would also work, but right now they're Mr Chain Stun and nothing else, and because that's powerful in certain situations, they can't <em>become</em> anything else. I was under the impression you wanted to keep the skirmisher design, though. I guess not?</p><p></p><p>I guess that's one meaning of skirmisher, the sort of "screening force" but it doesn't make a whole lot of sense in this context. A monk who "runs up to the main force" of enemies is like to immediately get downed. Their AC isn't that good and they don't have that many HP. Patient Defense only helps so much! You can't certainly can't screen like the cavalry or javelin skirmishers you're seeming describing.</p><p></p><p>A more conventional approach to a skirmisher <em>in this sense</em> would be meaning a unit which AVOIDS the main force of enemies, and attacks where they're weak, particularly attacking units not really capable of defending themselves, like archers/slingers, artillery, and so on. That's where very high mobility is extremely handy even where the unit isn't hugely damaging.</p><p></p><p>The problem Monks have is they don't do enough damage to like single-handedly wipe out a bunch of these guys, and that Stunning Strike is actually better applied locking down some big melee-hitter than on this backline guys. So what's even the point of their mobility? You seem to be suggesting basically they can run in and <s>kill steal</s> help the other PCs by abandoning whatever they were doing in favour of applying their DPR to a low-health target, but buddy, that's a job that ANY RANGED CHARACTER can do better in 5E. Sheesh, a STR Fighter with some javelins likely does that as well. There's no need for personal mobility to do that when ranged works as well as it does in 5E.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8870204, member: 18"] It's a given that Stunning Strike needs to go. I don't think there's much chance of it surviving into 1D&D in its current form. Because it works on absolutely everyone and stops absolutely everything So I'm looking at what I'd consider the only realistic option. Replacing Stunning Strike. Also I'd say ranged units in general should be given issues by a Monk, ideally. As for Monks telling a dragon to "catch these hands", well we could redesign Monks to be that class, and that would also work, but right now they're Mr Chain Stun and nothing else, and because that's powerful in certain situations, they can't [I]become[/I] anything else. I was under the impression you wanted to keep the skirmisher design, though. I guess not? I guess that's one meaning of skirmisher, the sort of "screening force" but it doesn't make a whole lot of sense in this context. A monk who "runs up to the main force" of enemies is like to immediately get downed. Their AC isn't that good and they don't have that many HP. Patient Defense only helps so much! You can't certainly can't screen like the cavalry or javelin skirmishers you're seeming describing. A more conventional approach to a skirmisher [I]in this sense[/I] would be meaning a unit which AVOIDS the main force of enemies, and attacks where they're weak, particularly attacking units not really capable of defending themselves, like archers/slingers, artillery, and so on. That's where very high mobility is extremely handy even where the unit isn't hugely damaging. The problem Monks have is they don't do enough damage to like single-handedly wipe out a bunch of these guys, and that Stunning Strike is actually better applied locking down some big melee-hitter than on this backline guys. So what's even the point of their mobility? You seem to be suggesting basically they can run in and [S]kill steal[/S] help the other PCs by abandoning whatever they were doing in favour of applying their DPR to a low-health target, but buddy, that's a job that ANY RANGED CHARACTER can do better in 5E. Sheesh, a STR Fighter with some javelins likely does that as well. There's no need for personal mobility to do that when ranged works as well as it does in 5E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Says No Powergaming?
Top