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DM Says No Powergaming?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8870216" data-attributes="member: 18"><p>The trouble is that first line doesn't necessarily make any sense in 5E (or 4E). I'd consider it a lesser red flag because what it indicates is that the DM doesn't understand how the game breaks, but at least is trying to find a rationale.</p><p></p><p>In 3E that maybe made sense, but even then it was arguable.</p><p></p><p>5E simply isn't a "rocket tag"-type game, even with a party full of highly-optimized PCs. How do I know this? I've played D&D with a party full of highly-optimized PCs. Like you might want to use more Hard and low-Deadly encounters than with a "normal" group of PCs, but not by much, not to the point that a "normal" group couldn't expect to handle it. There are games where "rocket tag" balancing can be a real issue, but 5E D&D isn't one. I can expand on this if you like.</p><p></p><p>Then the second line is problematic because of the inherent full caster > everyone else gap and long rest class > short rest class gap that 5E has. So there's already a power disparity, especially in the exploration and social pillars. So maybe you need to start thinking about what classes to ban if you genuinely don't want anyone to feel left out, because Fighters particularly are likely to get left out, so maybe they need to go?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8870216, member: 18"] The trouble is that first line doesn't necessarily make any sense in 5E (or 4E). I'd consider it a lesser red flag because what it indicates is that the DM doesn't understand how the game breaks, but at least is trying to find a rationale. In 3E that maybe made sense, but even then it was arguable. 5E simply isn't a "rocket tag"-type game, even with a party full of highly-optimized PCs. How do I know this? I've played D&D with a party full of highly-optimized PCs. Like you might want to use more Hard and low-Deadly encounters than with a "normal" group of PCs, but not by much, not to the point that a "normal" group couldn't expect to handle it. There are games where "rocket tag" balancing can be a real issue, but 5E D&D isn't one. I can expand on this if you like. Then the second line is problematic because of the inherent full caster > everyone else gap and long rest class > short rest class gap that 5E has. So there's already a power disparity, especially in the exploration and social pillars. So maybe you need to start thinking about what classes to ban if you genuinely don't want anyone to feel left out, because Fighters particularly are likely to get left out, so maybe they need to go? [/QUOTE]
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