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DM Says No Powergaming?
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<blockquote data-quote="tetrasodium" data-source="post: 8870223" data-attributes="member: 93670"><p>It creates a plot door for players that exists beyond the station of what players should be able to create without investment. Eventually a situation will come up where opening it seems useful. At that point the class is pretty explicitly setup to ensure that opening the door can never have a downside with Crawford even taking it a step further in at least one videogoing on about how they intended to make it one sided irrevocable power the GM can't use sticks to pull strings with. </p><p></p><p>Sure the GM <em>could</em> refuse to allow a player to open that door or open it easily but that leads to a few problems. Firstly is that the player could be opening that door in an effort to circumvent hurdles elsewhere making the prospect of creating new hurdles tenuous. Secondly is a pretty big one, the gm can not simply lock & barricade the door without...</p><p>[spoiler="Casting a spell themselves"]</p><p></p><p>[MEDIA=youtube]hRN2rDp-AkY:180[/MEDIA]</p><p>Spell name: Player Resentment</p><p>Casting time: [ispoiler]One Argument[/ispoiler]</p><p>Duration: [ispoiler]The Campaign[/ispoiler]</p><p>[/spoiler]</p><p>It loops onto the "I'm a <em>roleplayer" </em>flavor of powergaming that sits pretty adjacent to the "you run the game <em>I </em>demand because that's your<em> job</em>". Coincidentally I recently had one such player reach out to me with a question about a campaign that ended nearly three <em>years</em> ago when I got covid january2020... Not having really interacted with them much since I didn't think much about it & gave him an answer that was basically "no because it's The Dark Powers not xxx who controls that aspect of ravenloft". In the time it took me to get dressed & pour a cup of coffee I was accused of failing to compromise on a story a player was excited about telling and trying to force through my own story simply by answering a ravenloft lore question not particularly specific to a game that ended nearly three <em>years</em> prior.</p><p></p><p></p><p></p><p>It's not just <em>an</em> archfey/fiend though, the PHB even names some. Beings of this sort include the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools... Some of those are deific level rank entities <a href="https://writinginmargins.weebly.com/home/mab-vs-titania-two-shakespearean-fairy-queens" target="_blank">with the literary <strong>& </strong>mythological creds to claim it</a>. while others are servants to some in that list. </p><p></p><p>The Fiend is no better & in some ways much worse because it namedrops (mostly) d&d specific beings with significant worldbuilding attached to them. </p><p>iends powerful enough to </p><p>forge a pact include <strong>Demon lords such as Demogorgon, Orcus, Fraz’Urb-luu, and Baphomet</strong>; a<strong>rchdevils such as Asmodeus, Dispater, M ephistopheles, and Belial</strong>; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths Some of those are literally plot level beings in DiA but even in other campaigns they link to a fairly notable percentage of totesbadstopthem cultists. Nice of the PHB to mention some nameless peons by rank after going through so many deific level toting named individuals.</p><p></p><p>From there it literally jumps to Cthulhu... not <em>an</em> eldergod, not one of their servants.... The unknowable reality warping mind shattering <a href="https://lovecraft.fandom.com/wiki/Cthulhu" target="_blank">Cthulhu</a> himself.... Yea... that couldn't <em>possibly</em> cause problems</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8870223, member: 93670"] It creates a plot door for players that exists beyond the station of what players should be able to create without investment. Eventually a situation will come up where opening it seems useful. At that point the class is pretty explicitly setup to ensure that opening the door can never have a downside with Crawford even taking it a step further in at least one videogoing on about how they intended to make it one sided irrevocable power the GM can't use sticks to pull strings with. Sure the GM [I]could[/I] refuse to allow a player to open that door or open it easily but that leads to a few problems. Firstly is that the player could be opening that door in an effort to circumvent hurdles elsewhere making the prospect of creating new hurdles tenuous. Secondly is a pretty big one, the gm can not simply lock & barricade the door without... [spoiler="Casting a spell themselves"] [MEDIA=youtube]hRN2rDp-AkY:180[/MEDIA] Spell name: Player Resentment Casting time: [ispoiler]One Argument[/ispoiler] Duration: [ispoiler]The Campaign[/ispoiler] [/spoiler] It loops onto the "I'm a [I]roleplayer" [/I]flavor of powergaming that sits pretty adjacent to the "you run the game [I]I [/I]demand because that's your[I] job[/I]". Coincidentally I recently had one such player reach out to me with a question about a campaign that ended nearly three [I]years[/I] ago when I got covid january2020... Not having really interacted with them much since I didn't think much about it & gave him an answer that was basically "no because it's The Dark Powers not xxx who controls that aspect of ravenloft". In the time it took me to get dressed & pour a cup of coffee I was accused of failing to compromise on a story a player was excited about telling and trying to force through my own story simply by answering a ravenloft lore question not particularly specific to a game that ended nearly three [I]years[/I] prior. It's not just [I]an[/I] archfey/fiend though, the PHB even names some. Beings of this sort include the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools... Some of those are deific level rank entities [URL='https://writinginmargins.weebly.com/home/mab-vs-titania-two-shakespearean-fairy-queens']with the literary [B]& [/B]mythological creds to claim it[/URL]. while others are servants to some in that list. The Fiend is no better & in some ways much worse because it namedrops (mostly) d&d specific beings with significant worldbuilding attached to them. iends powerful enough to forge a pact include [B]Demon lords such as Demogorgon, Orcus, Fraz’Urb-luu, and Baphomet[/B]; a[B]rchdevils such as Asmodeus, Dispater, M ephistopheles, and Belial[/B]; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths Some of those are literally plot level beings in DiA but even in other campaigns they link to a fairly notable percentage of totesbadstopthem cultists. Nice of the PHB to mention some nameless peons by rank after going through so many deific level toting named individuals. From there it literally jumps to Cthulhu... not [I]an[/I] eldergod, not one of their servants.... The unknowable reality warping mind shattering [URL='https://lovecraft.fandom.com/wiki/Cthulhu']Cthulhu[/URL] himself.... Yea... that couldn't [I]possibly[/I] cause problems [/QUOTE]
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