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DM Says No Powergaming?
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<blockquote data-quote="jgsugden" data-source="post: 8870519" data-attributes="member: 2629"><p>We're ... not ... building ... something ... physical. We're storytelling. You don't physically build a story. You tell it. The core of telling a good story, with good characters, that entertains and excites - is going ot be based upon lessons and advice, not on a number generator, data table, or probability scheme.</p><p><em>IF</em> the game were that fragile where such things were necessary in order for it to work, I might have similar concerns. However, I do not because the game works fine without it. You don't need these type of specific tools.</p><p></p><p>Seriously. I've thrown a bunch of kobolds at a 7th level party and we've had a blast. PCs in my campaign at level 3/4 have dealt with beholders, ancient dragons, and powerful fiends. For the entire period of 5E we've known that the EL/CR system is faaaaaaaaaaaaaaaar from precise ... and yet the edition has been so well received. </p><p></p><p>The tools that make a real difference are not the ones you seek. They're the ones I referenced. They're the ones that help a DM build a good game that is fun, exciting and engaging ... and that has nothing to do with whether the monster should have 72 or 87 hp.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8870519, member: 2629"] We're ... not ... building ... something ... physical. We're storytelling. You don't physically build a story. You tell it. The core of telling a good story, with good characters, that entertains and excites - is going ot be based upon lessons and advice, not on a number generator, data table, or probability scheme. [I]IF[/I] the game were that fragile where such things were necessary in order for it to work, I might have similar concerns. However, I do not because the game works fine without it. You don't need these type of specific tools. Seriously. I've thrown a bunch of kobolds at a 7th level party and we've had a blast. PCs in my campaign at level 3/4 have dealt with beholders, ancient dragons, and powerful fiends. For the entire period of 5E we've known that the EL/CR system is faaaaaaaaaaaaaaaar from precise ... and yet the edition has been so well received. The tools that make a real difference are not the ones you seek. They're the ones I referenced. They're the ones that help a DM build a good game that is fun, exciting and engaging ... and that has nothing to do with whether the monster should have 72 or 87 hp. [/QUOTE]
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DM Says No Powergaming?
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