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DM Says No Powergaming?
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<blockquote data-quote="hawkeyefan" data-source="post: 8870841" data-attributes="member: 6785785"><p>Playing D&D requires both the ability to engage with rules and the ability to roleplay in some way. The idea that someone cannot be good at both of these things is just silly, and clearly anecdotal. I know a whole bunch of folks who are good at both. I honestly think that's the point of RPGs... the synthesis of rules and roleplay.</p><p></p><p>The idea that players should not be concerned with the rules or engage with them in a skillful way is an odd expectation for a game like D&D. And while I personally find some rules combinations or exploits to be annoying or frustrating, I don't really blame the players for those instances... they seem more about the game design than anything else. </p><p></p><p>For instance, I am playing a wizard in my current 5e game, with nothing beyond the PHB. Another player is playing a multiclassed paladin/warlock and using some options from Tasha's and also Strixhaven. There are elements of that character that I think are imbalanced compared to PHB only options. I find some of them a bit annoying and too good. </p><p></p><p>But I don't blame that player. Nor do I think that my character is less effective, overall. I think some of the additional books that have come along just allow for some amount of power creep in the options they offer. I think it's a flaw in the design approach, and the need to continue to produce content for the players. </p><p></p><p>I don't blame players for wanting to use that content, though. They're also available to me when I play, and when I GM they're a minor obstacle at most.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8870841, member: 6785785"] Playing D&D requires both the ability to engage with rules and the ability to roleplay in some way. The idea that someone cannot be good at both of these things is just silly, and clearly anecdotal. I know a whole bunch of folks who are good at both. I honestly think that's the point of RPGs... the synthesis of rules and roleplay. The idea that players should not be concerned with the rules or engage with them in a skillful way is an odd expectation for a game like D&D. And while I personally find some rules combinations or exploits to be annoying or frustrating, I don't really blame the players for those instances... they seem more about the game design than anything else. For instance, I am playing a wizard in my current 5e game, with nothing beyond the PHB. Another player is playing a multiclassed paladin/warlock and using some options from Tasha's and also Strixhaven. There are elements of that character that I think are imbalanced compared to PHB only options. I find some of them a bit annoying and too good. But I don't blame that player. Nor do I think that my character is less effective, overall. I think some of the additional books that have come along just allow for some amount of power creep in the options they offer. I think it's a flaw in the design approach, and the need to continue to produce content for the players. I don't blame players for wanting to use that content, though. They're also available to me when I play, and when I GM they're a minor obstacle at most. [/QUOTE]
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