Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Says No Powergaming?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8871613" data-attributes="member: 86653"><p>The simple solution is to mechanically ignore, or account for, the power gaming. The AC for monsters is set at the high stat from the standard array, progressing at 4 and 8, and needing to roll an 8 or better on the d20. So just make that true regardless of what the PCs do. Whatever shenanigans they do, they always need an 8 or better on a d20 to-hit. Or set rhe highest bonus PC to an 8+ and the rest just miss more.</p><p></p><p>You can do the same with damage. Ignore it. It’s supposed to take 2-3 hits per PC to end an encounter. So however much damage they do, it still takes that many hits. Account for things like sneak attack and crits (each counts as 2 hits) and spell usage (say 1 hit per spell level), and you’re good. You crit fish for 9,000,000 damage? Okay. That’s still only 2 hits. </p><p></p><p>Same with social skill mind control. Just crank the DCs up so that it’s impossible for max stat and expertise to have any effect at all.</p><p></p><p>The player spends a few hundred dollars on books and dozens of hours pouring over those books to find the best possible builds and synergies…or more accurately barely buys or reads the PHB and copy & pastes a build from someone online…and it’s all for naught with some easy fixes.</p><p></p><p>It’s not hard to neuter power gaming, it’s just pointlessly tedious to have to. The game’s already easy mode. Why bother making it even easier? What do you gain? The knowledge that you can’t lose? The default of the game is already 90% of the way there. Why push for that last 10%? How utterly boring. What’s the point of playing a game you can’t lose?</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8871613, member: 86653"] The simple solution is to mechanically ignore, or account for, the power gaming. The AC for monsters is set at the high stat from the standard array, progressing at 4 and 8, and needing to roll an 8 or better on the d20. So just make that true regardless of what the PCs do. Whatever shenanigans they do, they always need an 8 or better on a d20 to-hit. Or set rhe highest bonus PC to an 8+ and the rest just miss more. You can do the same with damage. Ignore it. It’s supposed to take 2-3 hits per PC to end an encounter. So however much damage they do, it still takes that many hits. Account for things like sneak attack and crits (each counts as 2 hits) and spell usage (say 1 hit per spell level), and you’re good. You crit fish for 9,000,000 damage? Okay. That’s still only 2 hits. Same with social skill mind control. Just crank the DCs up so that it’s impossible for max stat and expertise to have any effect at all. The player spends a few hundred dollars on books and dozens of hours pouring over those books to find the best possible builds and synergies…or more accurately barely buys or reads the PHB and copy & pastes a build from someone online…and it’s all for naught with some easy fixes. It’s not hard to neuter power gaming, it’s just pointlessly tedious to have to. The game’s already easy mode. Why bother making it even easier? What do you gain? The knowledge that you can’t lose? The default of the game is already 90% of the way there. Why push for that last 10%? How utterly boring. What’s the point of playing a game you can’t lose? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Says No Powergaming?
Top