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DM Says No Powergaming?
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<blockquote data-quote="Maxperson" data-source="post: 8871626" data-attributes="member: 23751"><p>I don't think a full 20 point swing is warranted. That seems more unbounded than bounded. For one thing, while AC technically starts at 10, almost nothing you face and almost no PC will ever have an AC that low, even at level 1. </p><p></p><p>Looking at CR 1 monsters we have these ACs.</p><p></p><p>1) Animated Armor: 18</p><p>2) Brass Dragon Wyrmling: 16</p><p>3) Brown Bear: 11</p><p>4) Copper Dragon Wyrmling: 16</p><p>5) Death Dog: 12</p><p>6) Dire Wolf: 14</p><p>7) Dryad: 11(16 with barkskin)</p><p>8) Duergar: 16</p><p>9) Ghoul: 12</p><p>10) Giant Eagle: 13</p><p>11) Giant Hyena: 12</p><p>12) Giant Octopus: 11</p><p>13) Giant Spider: 14</p><p>14) Giant Toad: 11</p><p>15) Giant Vulture: 10</p><p>16) Harpy: 11</p><p>17) Hypogryph: 11</p><p>18) Imp: 13</p><p>19) Lion: 12</p><p>20) Quasit: 13</p><p>21) Specter: 12</p><p>22) Spy: 12</p><p>23) Swarm of Quippers: 13</p><p>24) Tiger: 12</p><p></p><p>So it seems like 12-13 is average and that's with ACs bounded lower due to bounded accuracy. So the floor is not really 10, but rather 12-13, which puts the 20 higher at 32-33. If you take out all the animals you're never going to fight and include the orcs and such that are lower CR, ACs at low level are probably around 14-15.</p><p></p><p>The bonus to hit you should get over 20 level should be +10. By level 20 you'll have +10 for level, +4-5 for primary stat, +2 or so for items, and probably a few other pluses along the way. You'll be swinging/casting at about +16 to +20. Maybe even higher depending on spells and such.</p><p></p><p>I started off disagreeing, but looking at these numbers, a 30 AC at the upper end would be just about right. You'd need a 10-14 to hit, which seems reasonable to me.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8871626, member: 23751"] I don't think a full 20 point swing is warranted. That seems more unbounded than bounded. For one thing, while AC technically starts at 10, almost nothing you face and almost no PC will ever have an AC that low, even at level 1. Looking at CR 1 monsters we have these ACs. 1) Animated Armor: 18 2) Brass Dragon Wyrmling: 16 3) Brown Bear: 11 4) Copper Dragon Wyrmling: 16 5) Death Dog: 12 6) Dire Wolf: 14 7) Dryad: 11(16 with barkskin) 8) Duergar: 16 9) Ghoul: 12 10) Giant Eagle: 13 11) Giant Hyena: 12 12) Giant Octopus: 11 13) Giant Spider: 14 14) Giant Toad: 11 15) Giant Vulture: 10 16) Harpy: 11 17) Hypogryph: 11 18) Imp: 13 19) Lion: 12 20) Quasit: 13 21) Specter: 12 22) Spy: 12 23) Swarm of Quippers: 13 24) Tiger: 12 So it seems like 12-13 is average and that's with ACs bounded lower due to bounded accuracy. So the floor is not really 10, but rather 12-13, which puts the 20 higher at 32-33. If you take out all the animals you're never going to fight and include the orcs and such that are lower CR, ACs at low level are probably around 14-15. The bonus to hit you should get over 20 level should be +10. By level 20 you'll have +10 for level, +4-5 for primary stat, +2 or so for items, and probably a few other pluses along the way. You'll be swinging/casting at about +16 to +20. Maybe even higher depending on spells and such. I started off disagreeing, but looking at these numbers, a 30 AC at the upper end would be just about right. You'd need a 10-14 to hit, which seems reasonable to me. [/QUOTE]
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