Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Says No Powergaming?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 8872186" data-attributes="member: 6796661"><p>It depends. In my current campaign, which is a mega dungeon, this is often the case because of the environment they are usually fighting in. But when you have NPCs tactically placed with an environment in their favor, simply running into the middle of the action and staying there will quickly become a death trap. </p><p></p><p>Really the only issue I have with DnD is that at high levels all combat is high magic. You need NPCs with access to disintegrate, high-level counter spell, etc. I also have custom magic items like rings of teleport other for high-level baddies, because I find it more interesting to teleport a PC into a death trap that gives them a high-stakes activity to engage in than simply using banishment to put them into a demiplane time-out box. The stakes become more like superhero stakes. Sure, you'll mostly likely defeat them. But can you defeat them without terrible collateral damage or in time to save the Mr. MacGuffin or prevent the ritual from completing, etc. Don't get me wrong, it is still fun. But it take some work and creativity on the DMs part and the core books do not give you a lot of tools or guidance. Also, none of the official adventures (that I'm aware of) give good (or any) examples of high-level play.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8872186, member: 6796661"] It depends. In my current campaign, which is a mega dungeon, this is often the case because of the environment they are usually fighting in. But when you have NPCs tactically placed with an environment in their favor, simply running into the middle of the action and staying there will quickly become a death trap. Really the only issue I have with DnD is that at high levels all combat is high magic. You need NPCs with access to disintegrate, high-level counter spell, etc. I also have custom magic items like rings of teleport other for high-level baddies, because I find it more interesting to teleport a PC into a death trap that gives them a high-stakes activity to engage in than simply using banishment to put them into a demiplane time-out box. The stakes become more like superhero stakes. Sure, you'll mostly likely defeat them. But can you defeat them without terrible collateral damage or in time to save the Mr. MacGuffin or prevent the ritual from completing, etc. Don't get me wrong, it is still fun. But it take some work and creativity on the DMs part and the core books do not give you a lot of tools or guidance. Also, none of the official adventures (that I'm aware of) give good (or any) examples of high-level play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Says No Powergaming?
Top