Bigassgeek
First Post
I've been playing Descent lately, and while I dig it, I'm very interested in seeing if a similar "DM vs. Players" system could be developed for 4E.
Ideally, I'd like to come up with a balanced system for dungeon design, where the DM would be given a budget of sorts to build and stock a dungeon (stock with not only monsters, but also traps and treasures).
Something I'd like to avoid is DM adjudication of rules. He shouldn't function as referee. The rules should be clear enough so that DM rulings aren't necessary.
There are some interesting ideas in the thread this is split from. I'd like to employ the massive brainpower of the En World community to help make my lil' dream a reality.
Oh, and by the way, I do play 4E as a standard rpg, and love it. I just think 4E's robust tactical combat system could lend itself well to a structured, competitive game.
Ideally, I'd like to come up with a balanced system for dungeon design, where the DM would be given a budget of sorts to build and stock a dungeon (stock with not only monsters, but also traps and treasures).
Something I'd like to avoid is DM adjudication of rules. He shouldn't function as referee. The rules should be clear enough so that DM rulings aren't necessary.
There are some interesting ideas in the thread this is split from. I'd like to employ the massive brainpower of the En World community to help make my lil' dream a reality.
Oh, and by the way, I do play 4E as a standard rpg, and love it. I just think 4E's robust tactical combat system could lend itself well to a structured, competitive game.