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General Tabletop Discussion
*Pathfinder & Starfinder
DM wanting to compensate for hight stats..
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<blockquote data-quote="FreeXenon" data-source="post: 5165465" data-attributes="member: 6228"><p>Ok everyone... I am DM'ing a game for a party with all really base high stats: 18 17 15 13 12 12 which amounts to 44 pt characters.... </p><p></p><p>=O I know! </p><p></p><p>We've been playing since 2E and we love high power and high stat games. I know there are balance issues and I am looking for advice on how to carefully compensate for the stats while not killing my new teeth-gnashing group. </p><p></p><p>The level 1 group consists of :</p><ul> <li data-xf-list-type="ul">Eladrin Sword Mage</li> <li data-xf-list-type="ul">Human hybrid Ranger/Cleric [rogue muliticlass]</li> <li data-xf-list-type="ul">Half Elf hybrid Fighter/Paladin [warlord multiclass]</li> <li data-xf-list-type="ul">Minotaur hybrid Ranger/Fighter</li> </ul><p></p><p>We are defender heavy and capable of a lot of damage, which will make things interesting too. I have pretty good ideas on how to challenge them: stealth strikers, artillery and controllers, lots of minions + terrain, so I do not think I need help there. If I am missing options or concerns feel free to let me know. </p><p></p><p>My first thoughts are treat them as a level higher as far as how tough creatures should be and treat their group as being 1 larger as far as the number or creatures and XP budget. So, for their first encounter as a base treat them as a 2nd level party of 5 instead of a 1st level party of 4.</p><p></p><p>What do you think? I am also thinking to give defensive items first before weapons since with the increase in monster level it will be a little easier to hit the party and they do not have a lot of healing. They are not going to need so much help hitting as they are taking/resisting damage. </p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 5165465, member: 6228"] Ok everyone... I am DM'ing a game for a party with all really base high stats: 18 17 15 13 12 12 which amounts to 44 pt characters.... =O I know! We've been playing since 2E and we love high power and high stat games. I know there are balance issues and I am looking for advice on how to carefully compensate for the stats while not killing my new teeth-gnashing group. The level 1 group consists of : [LIST] [*]Eladrin Sword Mage [*]Human hybrid Ranger/Cleric [rogue muliticlass] [*]Half Elf hybrid Fighter/Paladin [warlord multiclass] [*]Minotaur hybrid Ranger/Fighter [/LIST] We are defender heavy and capable of a lot of damage, which will make things interesting too. I have pretty good ideas on how to challenge them: stealth strikers, artillery and controllers, lots of minions + terrain, so I do not think I need help there. If I am missing options or concerns feel free to let me know. My first thoughts are treat them as a level higher as far as how tough creatures should be and treat their group as being 1 larger as far as the number or creatures and XP budget. So, for their first encounter as a base treat them as a 2nd level party of 5 instead of a 1st level party of 4. What do you think? I am also thinking to give defensive items first before weapons since with the increase in monster level it will be a little easier to hit the party and they do not have a lot of healing. They are not going to need so much help hitting as they are taking/resisting damage. Thanks [/QUOTE]
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