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DM with too High Expectations - Advice?
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<blockquote data-quote="R_J_K75" data-source="post: 8167833" data-attributes="member: 6921294"><p>I havent read all the posts here so hopefully Im not repeating but here is my opinion. Dont force anything. The DM can put as much into the campaign/brand as they want. Let the players put as much into the campaign/brand as they want. In the end just sit down and play and let the campaign develop and grow organically as anything else will seem forced and contrived streamed. Once the players feel the game is more work than recreation they'll surely start walking one by one, where a fun adventure that the players have options and room for improvisation will most likely win the day.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8167833, member: 6921294"] I havent read all the posts here so hopefully Im not repeating but here is my opinion. Dont force anything. The DM can put as much into the campaign/brand as they want. Let the players put as much into the campaign/brand as they want. In the end just sit down and play and let the campaign develop and grow organically as anything else will seem forced and contrived streamed. Once the players feel the game is more work than recreation they'll surely start walking one by one, where a fun adventure that the players have options and room for improvisation will most likely win the day. [/QUOTE]
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DM with too High Expectations - Advice?
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