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DM with too High Expectations - Advice?
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<blockquote data-quote="prabe" data-source="post: 8169168" data-attributes="member: 7016699"><p>My approach for setting material and houserules has been to put them in a shared GDrive folder and provide that link to the players (in addition to the occasional handout when we're gaming in-person). The people who are interested in what's there can pursue it; those who aren't aren't obliged to do so. That said, I cannot imagine <em>insisting</em> that the players read that material.</p><p></p><p>Yes, the GM does a lot of work (in more-conventional TRPGs), but that doesn't give them the right to make those kinds of decisions without input from anyone/everyone else.</p><p></p><p>Nor can I imagine making a surprise unilateral announcement to the effect of "We're gonna be streaming as of [future date]." I mean, maybe floating it at the table, seeing if anyone's interested, giving people a chance to bail on the campaign (maybe combined with an opportunity to recruit new players if need be).</p></blockquote><p></p>
[QUOTE="prabe, post: 8169168, member: 7016699"] My approach for setting material and houserules has been to put them in a shared GDrive folder and provide that link to the players (in addition to the occasional handout when we're gaming in-person). The people who are interested in what's there can pursue it; those who aren't aren't obliged to do so. That said, I cannot imagine [I]insisting[/I] that the players read that material. Yes, the GM does a lot of work (in more-conventional TRPGs), but that doesn't give them the right to make those kinds of decisions without input from anyone/everyone else. Nor can I imagine making a surprise unilateral announcement to the effect of "We're gonna be streaming as of [future date]." I mean, maybe floating it at the table, seeing if anyone's interested, giving people a chance to bail on the campaign (maybe combined with an opportunity to recruit new players if need be). [/QUOTE]
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DM with too High Expectations - Advice?
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