Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DMG 2024: The Planes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shardstone" data-source="post: 9559917" data-attributes="member: 6807784"><p>Building a dungeon is flatout old fashion. Most people start with an interesting location and maybe a couple of areas at each location. This is also how the starter sets are; they give you some easy locations to start off with. Why? Once you've learned how to run a location, you now know how to run a series of "rooms," as each location is made of sub-locations. From that point, creating a dungeon is basically just creating a connected series of "rooms."</p><p></p><p>Technical dungeon aspects, like traps, secret passageways, etc are intuitive ideas pretty easy to grasp. Likewise, visual aspects like jaquaying a dungeon aren't necessary to for a good starter dungeon. But even then, building a full, OSR-style dungeon is just not something a lot of homebrew DMs do. I'm drawing this data not just from social media and WotC, but also from my own anecdotes. I'm in a pretty large group of players -- over 30 people. We divide up into different games that go for different lengths (few weeks, few months) and rearrange based on who wants to do what at the time. We also have a lot of players ranging from lower 20s to 50s. What I've learned here is that, dungeons just don't appear a lot. Not traditional dungeons, I mean. There's just so much more fantasy to explore then dungeons IMO.</p><p></p><p>Now, the game is called Dungeons & Dragons. But IMO the real truth is, anything can be a dungeon so long as it has rooms and connectors, and any monster can fit in for the "dragon" role. So despite the name, classical dungeon building is just not that popular anymore. Nor is it necessary to play D&D.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9559917, member: 6807784"] Building a dungeon is flatout old fashion. Most people start with an interesting location and maybe a couple of areas at each location. This is also how the starter sets are; they give you some easy locations to start off with. Why? Once you've learned how to run a location, you now know how to run a series of "rooms," as each location is made of sub-locations. From that point, creating a dungeon is basically just creating a connected series of "rooms." Technical dungeon aspects, like traps, secret passageways, etc are intuitive ideas pretty easy to grasp. Likewise, visual aspects like jaquaying a dungeon aren't necessary to for a good starter dungeon. But even then, building a full, OSR-style dungeon is just not something a lot of homebrew DMs do. I'm drawing this data not just from social media and WotC, but also from my own anecdotes. I'm in a pretty large group of players -- over 30 people. We divide up into different games that go for different lengths (few weeks, few months) and rearrange based on who wants to do what at the time. We also have a lot of players ranging from lower 20s to 50s. What I've learned here is that, dungeons just don't appear a lot. Not traditional dungeons, I mean. There's just so much more fantasy to explore then dungeons IMO. Now, the game is called Dungeons & Dragons. But IMO the real truth is, anything can be a dungeon so long as it has rooms and connectors, and any monster can fit in for the "dragon" role. So despite the name, classical dungeon building is just not that popular anymore. Nor is it necessary to play D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMG 2024: The Planes
Top