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DMG and Pf2e GM Core... Same design philosophy?
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<blockquote data-quote="Alby87" data-source="post: 9486998" data-attributes="member: 7031244"><p>Hi everyone. Recentely I've seen the Pointy Hat DMG review, and he raises the concern about missing worldbuilding tables. Also I think he also said there are no random dungeon tables (don't quote on me on this, I've seen it yesterday) and no random encounters. This morning I had a doubt and checked the GM Core Pathfinder 2e manual, and I notice that it misses the same things, instead giving you a "complete" setting (Age of Lost Omens for one, Geyhawk for the other).</p><p></p><p>The idea that WotC is not giving you tools for building new settings/monsters/magic item to promote their books is not too wrong, but everyone who previewed this book said that this lead to a more beginner's friendly DM book, having more space for teaching the really base things (and for this I'm happy).</p><p></p><p>BUT</p><p>These "missing bits" weren't felt on GM Core, because who plays Pf2e prefer to use Golarion and all the Adventure Paths and premade adventures Paizo publishes (often ranging to very good to excellent, something I don't feel on WotC adventures).</p><p></p><p>So... this means WotC really started to hope people will not homebrew new things anymore? Or they will publish a "DMG2" (obvious with another name) with the missing tables from the 2014 DMG, along with other tools to help people create their dungeons, towns, wilderness, world, cosmology. That would be a great book, altough it would have to fight with some excellent other tool books, starting with older DMGs they still sell on DMsGuild.</p><p></p><p>Do you think, (based on preview) that WotC is pulling a Paizo on us?</p></blockquote><p></p>
[QUOTE="Alby87, post: 9486998, member: 7031244"] Hi everyone. Recentely I've seen the Pointy Hat DMG review, and he raises the concern about missing worldbuilding tables. Also I think he also said there are no random dungeon tables (don't quote on me on this, I've seen it yesterday) and no random encounters. This morning I had a doubt and checked the GM Core Pathfinder 2e manual, and I notice that it misses the same things, instead giving you a "complete" setting (Age of Lost Omens for one, Geyhawk for the other). The idea that WotC is not giving you tools for building new settings/monsters/magic item to promote their books is not too wrong, but everyone who previewed this book said that this lead to a more beginner's friendly DM book, having more space for teaching the really base things (and for this I'm happy). BUT These "missing bits" weren't felt on GM Core, because who plays Pf2e prefer to use Golarion and all the Adventure Paths and premade adventures Paizo publishes (often ranging to very good to excellent, something I don't feel on WotC adventures). So... this means WotC really started to hope people will not homebrew new things anymore? Or they will publish a "DMG2" (obvious with another name) with the missing tables from the 2014 DMG, along with other tools to help people create their dungeons, towns, wilderness, world, cosmology. That would be a great book, altough it would have to fight with some excellent other tool books, starting with older DMGs they still sell on DMsGuild. Do you think, (based on preview) that WotC is pulling a Paizo on us? [/QUOTE]
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