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General Tabletop Discussion
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DMG and Pf2e GM Core... Same design philosophy?
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<blockquote data-quote="DinoInDisguise" data-source="post: 9487356" data-attributes="member: 7045806"><p>Warning this is kind of a rant on the DMG xD</p><p></p><p>I think the dungeon masters guide needs an entire chapter on social and leadership skills. The current offering of short paragraphs limited to session 0 and safety tools is woefully inadequate, especially when even enfranchised and veteran DMs, on these very forums, struggle with basics in these areas.</p><p></p><p>It is strange that a role comprised almost exclusively of social interations and group management is given no direction on the basic skills required to succeed in those areas. Instead we see these unprepared DMs flood social media with "horror stories" that are all too indicitive of this inadequacy. Where most of these issues would be prevented with basic social and leadership skills, but instead they are allowed to plague the community and ruin countless games.</p><p></p><p>We spend hundreds of pages on commonly available mechanical drudgery, only to seldomly touch the underlying skills required to be an effective DM. Learning to inspire and build trust are far more useful to your average DM than random table #637.</p><p></p><p>Its fine that we have mechanics in the DMG, but it's almost criminal that we simply ignore the fundemental skills required to succeed at this role.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9487356, member: 7045806"] Warning this is kind of a rant on the DMG xD I think the dungeon masters guide needs an entire chapter on social and leadership skills. The current offering of short paragraphs limited to session 0 and safety tools is woefully inadequate, especially when even enfranchised and veteran DMs, on these very forums, struggle with basics in these areas. It is strange that a role comprised almost exclusively of social interations and group management is given no direction on the basic skills required to succeed in those areas. Instead we see these unprepared DMs flood social media with "horror stories" that are all too indicitive of this inadequacy. Where most of these issues would be prevented with basic social and leadership skills, but instead they are allowed to plague the community and ruin countless games. We spend hundreds of pages on commonly available mechanical drudgery, only to seldomly touch the underlying skills required to be an effective DM. Learning to inspire and build trust are far more useful to your average DM than random table #637. Its fine that we have mechanics in the DMG, but it's almost criminal that we simply ignore the fundemental skills required to succeed at this role. [/QUOTE]
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DMG and Pf2e GM Core... Same design philosophy?
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