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DMG and Pf2e GM Core... Same design philosophy?
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<blockquote data-quote="DEFCON 1" data-source="post: 9488006" data-attributes="member: 7006"><p>I do not believe it is truly effective to try and teach someone how to be social by having them read a book. That is beyond what a DMG would be capable of doing.</p><p></p><p>The best the book could do would be to tell potential DMs "You really want to be better at running the game? Take improv classes. Learn how to take stuff given to you by your scene partners and then make up effective responses on the fly that push the story forward. Learn how to listen to other people and build off of their ideas. Learn how to be clear in how you speak so that your partners can effectively react to you and build upon your own."</p><p></p><p>I know full well that most people here on these boards roll their eyes whenever they see me talk about improv and story and narrative... but that's really what this game (and all roleplaying games) are about-- it is the social interaction between players at the table to create a story via a tactical miniatures combat game. And very few people can learn how to get better at social interaction by <em>not</em> socially interacting but instead trying to figure it out by reading about it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9488006, member: 7006"] I do not believe it is truly effective to try and teach someone how to be social by having them read a book. That is beyond what a DMG would be capable of doing. The best the book could do would be to tell potential DMs "You really want to be better at running the game? Take improv classes. Learn how to take stuff given to you by your scene partners and then make up effective responses on the fly that push the story forward. Learn how to listen to other people and build off of their ideas. Learn how to be clear in how you speak so that your partners can effectively react to you and build upon your own." I know full well that most people here on these boards roll their eyes whenever they see me talk about improv and story and narrative... but that's really what this game (and all roleplaying games) are about-- it is the social interaction between players at the table to create a story via a tactical miniatures combat game. And very few people can learn how to get better at social interaction by [I]not[/I] socially interacting but instead trying to figure it out by reading about it. [/QUOTE]
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DMG and Pf2e GM Core... Same design philosophy?
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