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DMG and Pf2e GM Core... Same design philosophy?
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<blockquote data-quote="DinoInDisguise" data-source="post: 9488134" data-attributes="member: 7045806"><p>Improv isn't the issue, it's not important to playing the game. I was addressing a different issue, social and leadership skills for conflict resolution and trust building. and I don't know that you can't teach those through text. Some of the knowledge that is missing is simple advice, such as leading with a positive when giving criticisms. How to listen effectively, stay positive, or the importance of being honest.</p><p></p><p>There is a lot of small things that many just don't know. So they approach the people relations side blindly and unable to effectively communicate. They can't deal with problem players well. They sabotage their own building of trust. And it's all because they don't follow some pretty basic ideas.</p><p></p><p>I recently had to kick a problem player from a game I was running for online DMs. When I did that one of the players commented that it was refreshing to actually have a DM who did what they said. That most DMs just tolerate bad behavior. I think that's telling of the lack of leadership and social skills in DMs as a whole.</p><p></p><p>So a book can't teach improv, but can it teach basic leadership skills?</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9488134, member: 7045806"] Improv isn't the issue, it's not important to playing the game. I was addressing a different issue, social and leadership skills for conflict resolution and trust building. and I don't know that you can't teach those through text. Some of the knowledge that is missing is simple advice, such as leading with a positive when giving criticisms. How to listen effectively, stay positive, or the importance of being honest. There is a lot of small things that many just don't know. So they approach the people relations side blindly and unable to effectively communicate. They can't deal with problem players well. They sabotage their own building of trust. And it's all because they don't follow some pretty basic ideas. I recently had to kick a problem player from a game I was running for online DMs. When I did that one of the players commented that it was refreshing to actually have a DM who did what they said. That most DMs just tolerate bad behavior. I think that's telling of the lack of leadership and social skills in DMs as a whole. So a book can't teach improv, but can it teach basic leadership skills? [/QUOTE]
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DMG and Pf2e GM Core... Same design philosophy?
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