Mr. Greengoat
Explorer
I was reading through the DMG about the DCs by level (p.42) and I was having a hard time trying to understand the logic behind the progression on the table in comparison to their rule of thumb of DC = 10/15/20 + half character level.
It seems the Rule of thumb and the table don't line up very well.
Also I have a hard time thinking of situational DCs (which should seem static) as relative to character level. For example the DC to keep from slipping on Cave Slime (p.67) has increased with the character level so if a third level PC and a 11 level PC are on the same patch of slime they would both have to roll against different DCs or they would have the same DC that would either be too hard to too easy. (Do we have level 11 cave slime? or the less slippery level three cave slime?)
I understand the mechanical reasons for the adjusting DCs but it somehow feels counter-intuitive to come up with new DCs for the same situations as the party gains levels.
It seems the Rule of thumb and the table don't line up very well.
Also I have a hard time thinking of situational DCs (which should seem static) as relative to character level. For example the DC to keep from slipping on Cave Slime (p.67) has increased with the character level so if a third level PC and a 11 level PC are on the same patch of slime they would both have to roll against different DCs or they would have the same DC that would either be too hard to too easy. (Do we have level 11 cave slime? or the less slippery level three cave slime?)
I understand the mechanical reasons for the adjusting DCs but it somehow feels counter-intuitive to come up with new DCs for the same situations as the party gains levels.