LostSoul
Adventurer
I would go with d)
Terrain features do not have levels.
You could call it "a numeric rating of game-world power" instead of "level" if it makes you happier.
I would go with d)
Terrain features do not have levels.
I would go with d)
Terrain features do not have levels.
"Sometimes realism is a matter of very small details. If two wooden doors appear exactly the same but one requires a DC 16 STRength check to break through and the other one requires a DC 20 check, the world feels arbitary and inconsistent. It's fine for one door to be harder t break down, but your description should give cues about wy one door is so much sturdier than the other, whether it has adamantine reinforcements or a noticeable aura of magic sealing it shut. That makes the game world seem realistic"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.