Brown Jenkin said:
I am trying to think now but do experienced DMs even need to DMG anymore? Wealth by level is now out. Magic items are now in the PHB with levels covering the Wealth by level table in the DMG. XP is out as monsters in the MM all have fixed XP. If an experienced GM is running his own homebrew what is the DMG needed for at all?
New system new rules.
1. NPC rules. We've heard that the NPCs are not going to be the same as the PC's.
2. Monster Construction Rules. I'm hoping that 4e can get this one MAJOR part of the system down to something more than a handwave and a science.
3. Planes.
4. Non-standard magic items. (I thought I heard regular magic items will be in the PHB). This would be things like artifacts and relics.
5. Advice on world building. (I'm really hoping that they'll keep the sell down and leave it in the various Dummies books as opposed to jamming it hardcore into the book.)
6. Recommended Reading List. I'd love it if this wasn't a listing of various WoTC books and actually had a few different eras of reading.
7. Chapter on Using the Internet: I'd love for some 'standard' sites to get the thumbs up when talking about role playing such as Roleplayintips.com, and of course En World.
8. Sample pregenerated NPCs of various levels.
9. Discussions on alternative rules and how to implement them.
10. Alternative technologies by era (I'm assuming that guns will not be in the PHB so I'd like to see an option for them in the DMG.)
There's all sorts of things that can be put into a DMG.